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Re: What should be included to Overgrowth

Posted: Wed Apr 25, 2012 7:39 pm
by Korban3
+1

Very subtle.

Re: What should be included to Overgrowth

Posted: Wed Apr 25, 2012 8:38 pm
by Jacktheawesome
Good test, except he could potentially find a preorderer who doesn't post much. Also yes, he is a bit funny.

Re: What should be included to Overgrowth

Posted: Sat May 12, 2012 12:14 pm
by xdiice
butt-hurt-mode hahaha im subscribing to this treat! i cant wait to read diegos answer haha

Re: What should be included to Overgrowth

Posted: Tue Jul 17, 2012 12:31 am
by xzener
Breakable glass. so someone hits it it breaks. I wanna get cannoned by a boss and hit a wall or get hit out of a building and get back up hurt. which brings me to #2- Destructible items,so If you hit a column hard by cannoning someone, it falls and breaks they're bones. I wanna make a bridge, run across it, and its a trap, and the bridge falls, hurting Turner and everyone in the hurt radius, a giant dust wave blinding people temporally opening for a free kill :twisted: .! and a setting to set your weapon to break if someone blocks too much or you inflict too much damage. so if you block with a spear and someone cuts the stick in half you have a stick and a stick with a spike.