how did you get it to stay open???I run the .exe that's in the folder, a small black box pops up and then, quicker than I can read what it says, it disappears again.
Can anyone explain how the use it?
Black Shades Modding
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Re: Black Shades Modding
Re: Black Shades Modding
If you are on windows, try launching the program from a batch file.gamermaster786 wrote:how did you get it to stay open???I run the .exe that's in the folder, a small black box pops up and then, quicker than I can read what it says, it disappears again.
Can anyone explain how the use it?
For example, create a file called launch.bat in the same folder of the program (you need to make sure that file extensions are not hidden, or you will end up with a file called launched.bat.txt which won't work as expected), and then write in it something like :
Code: Select all
solid2obj
pause
You will have next to provide needed arguments to the converter to get it working properly.
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Re: Black Shades Modding
Please don't do that. It's annoying and pointless.oux0f wrote:Bump
See, I read every single post. So when you make pointless posts like this, you are directly wasting my time. And I really don't appreciate that.
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Re: Black Shades Modding
AmorphousGamer wrote:Please don't do that. It's annoying and pointless.oux0f wrote:Bump
See, I read every single post. So when you make pointless posts like this, you are directly wasting my time. And I really don't appreciate that.
+1
See what I did there?
Re: Black Shades Modding
Good god, does everyone wanna piss Amorphous off today?
Alright, well I'll start.
I like popular opinions.
Alright, well I'll start.
I like popular opinions.
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Re: Black Shades Modding
How dare you? You horrible, evil person!Timbles wrote:Good god, does everyone wanna piss Amorphous off today?
Alright, well I'll start.
I like popular opinions.
Re: Black Shades Modding
I'm a casual who's a gamer gurl and likes to play Call Of Duty.AmorphousGamer wrote:How dare you? You horrible, evil person!Timbles wrote:Good god, does everyone wanna piss Amorphous off today?
Alright, well I'll start.
I like popular opinions.
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Re: Black Shades Modding
Oh, now that's just going too far.Timbles wrote:I'm a casual who's a gamer gurl and likes to play Call Of Duty.AmorphousGamer wrote:How dare you? You horrible, evil person!Timbles wrote:Good god, does everyone wanna piss Amorphous off today?
Alright, well I'll start.
I like popular opinions.
You're going to hell.
Re: Black Shades Modding
Oh man, I really shouldn't have had offspring and not looked at the forums in like 3 years.
Well looks like you guys figured out SOLID files fine on your own
Well looks like you guys figured out SOLID files fine on your own
Re: Black Shades Modding
BEHOLD, THE WORLDS BIGGEST BUMP! Anyways.. I've always wanted to see a Black Shades mod and I've known this game for years now.. Can someone post a link here and start resuming work on this?! D:
Re: Black Shades Modding
I really wish someone could resume working on this....
Re: Black Shades Modding
I'm sorry for the 2-year long bump (It's probably worse since I just joined honestly but idk) but I might have figured out how to compile the Windows version of the game properly.
Black Shades uses SDL 1.2.5 for Visual C++ 6, the OpenAL 1.0 SDK, GLUT v37 beta, and optionally the Vorbis OGG api (IDK what version you need because I didn't compile it with the ogg sdk but you might find it by searching around).
Additionally, you need to have Visual C++ 6.0, a Windows XP machine or virtual machine (due to incompatibility issues), and of course, the source code which you can find here. I plan on updating this post to links to the respective things so people can try to compile it themselves.
All you need to do really is to reconfigure the directory in VC6 and compile, which is really as easy as it sounds!
If my compiled file works (I'm gonna test it later on today) I plan on adding a higher FPS limit, improved customlevels.txt editing, and other things. IDK yet.
Black Shades uses SDL 1.2.5 for Visual C++ 6, the OpenAL 1.0 SDK, GLUT v37 beta, and optionally the Vorbis OGG api (IDK what version you need because I didn't compile it with the ogg sdk but you might find it by searching around).
Additionally, you need to have Visual C++ 6.0, a Windows XP machine or virtual machine (due to incompatibility issues), and of course, the source code which you can find here. I plan on updating this post to links to the respective things so people can try to compile it themselves.
All you need to do really is to reconfigure the directory in VC6 and compile, which is really as easy as it sounds!
If my compiled file works (I'm gonna test it later on today) I plan on adding a higher FPS limit, improved customlevels.txt editing, and other things. IDK yet.