I don't see how the player models would be any different. Simply re-model each individual model. It's a simple system. Why change it?Count Roland wrote:You can already do custom levels fairly simply though. and I can foresee some problems with the new player models since there aren't individual player models but separate models for each part of the players body. my guess is that what you have planned will require quite a bit of programming since the city's completely randomly generated with a square grid of streets or whatever.
And as for the randomly generated city, what's wrong with adding the various places, then adding possible bot paths inside of the buildings? Each time a bot/V.I.P passes by a building/alleyway, they could have a randomized chance of accepting the bot path and going into the area, or continuing down the street. I'm not entirely sure how complicated that'd be, but from my view point it'd utilize some of the game's current functions for random spawns/weapons.