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Re: Black Shades Modding

Posted: Thu Sep 26, 2013 10:57 am
by gamermaster786
I run the .exe that's in the folder, a small black box pops up and then, quicker than I can read what it says, it disappears again.

Can anyone explain how the use it?
how did you get it to stay open???

Re: Black Shades Modding

Posted: Sat Oct 26, 2013 11:53 am
by melchips
gamermaster786 wrote:
I run the .exe that's in the folder, a small black box pops up and then, quicker than I can read what it says, it disappears again.

Can anyone explain how the use it?
how did you get it to stay open???
If you are on windows, try launching the program from a batch file.

For example, create a file called launch.bat in the same folder of the program (you need to make sure that file extensions are not hidden, or you will end up with a file called launched.bat.txt which won't work as expected), and then write in it something like :

Code: Select all

solid2obj
pause
Now double-clic on the launch.bat file, and the window should stay opened after the execution of the solid2obj program (thanks to the pause command).
You will have next to provide needed arguments to the converter to get it working properly.

Re: Black Shades Modding

Posted: Thu Nov 07, 2013 11:36 pm
by oux0f
Bump

Re: Black Shades Modding

Posted: Fri Nov 08, 2013 9:51 am
by AmorphousGamer
oux0f wrote:Bump
Please don't do that. It's annoying and pointless.
See, I read every single post. So when you make pointless posts like this, you are directly wasting my time. And I really don't appreciate that.

Re: Black Shades Modding

Posted: Fri Nov 08, 2013 1:04 pm
by underthedeep
AmorphousGamer wrote:
oux0f wrote:Bump
Please don't do that. It's annoying and pointless.
See, I read every single post. So when you make pointless posts like this, you are directly wasting my time. And I really don't appreciate that.

+1



See what I did there?

Re: Black Shades Modding

Posted: Sun Nov 10, 2013 3:43 am
by adwuga
ha

Re: Black Shades Modding

Posted: Sun Dec 01, 2013 12:13 am
by Constance
Good god, does everyone wanna piss Amorphous off today?
Alright, well I'll start.
I like popular opinions.

Re: Black Shades Modding

Posted: Sun Dec 01, 2013 4:38 am
by AmorphousGamer
Timbles wrote:Good god, does everyone wanna piss Amorphous off today?
Alright, well I'll start.
I like popular opinions.
How dare you? You horrible, evil person!

Re: Black Shades Modding

Posted: Sun Dec 01, 2013 4:45 am
by Constance
AmorphousGamer wrote:
Timbles wrote:Good god, does everyone wanna piss Amorphous off today?
Alright, well I'll start.
I like popular opinions.
How dare you? You horrible, evil person!
I'm a casual who's a gamer gurl and likes to play Call Of Duty.

Re: Black Shades Modding

Posted: Sun Dec 01, 2013 5:10 am
by AmorphousGamer
Timbles wrote:
AmorphousGamer wrote:
Timbles wrote:Good god, does everyone wanna piss Amorphous off today?
Alright, well I'll start.
I like popular opinions.
How dare you? You horrible, evil person!
I'm a casual who's a gamer gurl and likes to play Call Of Duty.
Oh, now that's just going too far.
You're going to hell.

Re: Black Shades Modding

Posted: Tue Dec 03, 2013 12:36 am
by Henry
Oh man, I really shouldn't have had offspring and not looked at the forums in like 3 years.

Well looks like you guys figured out SOLID files fine on your own :?

Re: Black Shades Modding

Posted: Tue Jan 26, 2016 4:41 pm
by Smasher
BEHOLD, THE WORLDS BIGGEST BUMP! :D Anyways.. I've always wanted to see a Black Shades mod and I've known this game for years now.. Can someone post a link here and start resuming work on this?! D:

Re: Black Shades Modding

Posted: Tue Jan 26, 2016 4:42 pm
by Smasher
I really wish someone could resume working on this.... :(

Re: Black Shades Modding

Posted: Wed Oct 03, 2018 6:20 am
by Bitl
I'm sorry for the 2-year long bump (It's probably worse since I just joined honestly but idk) but I might have figured out how to compile the Windows version of the game properly.

Black Shades uses SDL 1.2.5 for Visual C++ 6, the OpenAL 1.0 SDK, GLUT v37 beta, and optionally the Vorbis OGG api (IDK what version you need because I didn't compile it with the ogg sdk but you might find it by searching around).

Additionally, you need to have Visual C++ 6.0, a Windows XP machine or virtual machine (due to incompatibility issues), and of course, the source code which you can find here. I plan on updating this post to links to the respective things so people can try to compile it themselves.

All you need to do really is to reconfigure the directory in VC6 and compile, which is really as easy as it sounds!

If my compiled file works (I'm gonna test it later on today) I plan on adding a higher FPS limit, improved customlevels.txt editing, and other things. IDK yet.