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Black shades 2.

Posted: Mon May 17, 2004 4:16 pm
by Lugaruman100
Hey david when is the game going to be released?

Posted: Tue May 18, 2004 1:38 pm
by David
At some point after Lugaru is released...

Posted: Tue May 18, 2004 2:44 pm
by Lugaruman100
David wrote:At some point after Lugaru is released...
That's good to know. So is black shades going to have a look kind of like killzone or half life 2? I'm tempted to make concept art for black shades 2 but nothings official.

Posted: Tue May 18, 2004 7:21 pm
by zip
Please, don't.

If Black Shades had a little more depth/interactivity and looked a little more like Lugaru it would rock even more :)

Posted: Wed May 19, 2004 12:07 am
by excalibur
In black shades the only thing i wanted was a crosshair.

Posted: Wed May 19, 2004 2:14 pm
by Gwymold
It's supposedto be realistic. A crosshair isn't, except for maybe the sniper. And what about SOS? and PH?

Posted: Sat May 22, 2004 1:59 pm
by Flickta
Sniping in BS is terrible... Yes, what about SOS?

Posted: Sat May 22, 2004 2:43 pm
by David
Crouch to look through the scope... the Readme is there for a reason 8)

Posted: Sun May 23, 2004 1:40 pm
by Flickta
David wrote:Crouch to look through the scope... the Readme is there for a reason 8)
But when you zoom while standing you find anything but the enemy in the crosshair. Why is it so? It is not in any way realistic. If you wish to stand on your knee upon spoting your enemy and shoot him, that is all right. But you'll definitely be looking at him with your second eye in order not to loose him out of sight. In BS you press whatever key is assigned to zooming and voila - your enemy is lost forever.

Posted: Sun May 23, 2004 2:10 pm
by David
It takes half a second or so to find him once you look through your scope; I think that makes sense... it is only pointed in the wrong direction if your gun is pointed off in some weird way.

Posted: Wed May 26, 2004 10:23 am
by Flickta
Perhaps you are right. But then, when four bad guys are coming from several directions, sniping takes too long. Running and punching them *to death* is actually easier!

Posted: Wed May 26, 2004 12:07 pm
by Jeff
I think it would probably be better if you zoomed to the middle of the screen, rather than to where your gun is pointing. That is how it works in real life, anyways. Even though your gun might be pointed in some random direction, when you bring it up to look through the scope, you're looking more or less straight.

Posted: Thu May 27, 2004 11:21 pm
by Lugaruman100
Black shades 2 sould look like this. 8)

http://www.gametrailers.com/gt_vault/t_ ... _cam6.html

Posted: Fri May 28, 2004 1:39 am
by disc
Wow, that's pretty amazing. Completely unrealistic for an indie game made by pretty much one guy, but, um, keep dreaming, man.

Posted: Fri May 28, 2004 12:42 pm
by Flickta
disc wrote:Completely unrealistic for an indie game made by pretty much one guy...
Pretty much like watching this trailer on dialup. :cry: