I've noticed that quite a few people have been complaining about the jumping and running animations, but I kinda wanted to bring up the walking animations. They look far too stiff and tense, a guard on patrol should have a more casual/relaxed gait. The current walk animations would be well fit to patrolling an area that poses a high risk making the rabbit appear tense and uneasy.
A casual walking animation could also be applied to the player (assuming the game will have some non-combat segments) while in non-hostile areas like a large city or a well protected village, because honestly it would look quite silly to have Turner running around form shop to shop at full tilt while everyone else is walking at a reasonable pace. It would really help take the immersion to a new level and keep the game interesting by having NPCs that actually feel alive as opposed to the ones in Skyrim or Oblivion that feel empty and artificial.
Anything related to Wolfire Games and/or its products
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