Casual Animations

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Synapse
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Joined: Fri Mar 30, 2012 5:47 pm

Casual Animations

Post by Synapse » Fri Jul 06, 2012 2:09 pm

I've noticed that quite a few people have been complaining about the jumping and running animations, but I kinda wanted to bring up the walking animations. They look far too stiff and tense, a guard on patrol should have a more casual/relaxed gait. The current walk animations would be well fit to patrolling an area that poses a high risk making the rabbit appear tense and uneasy.
A casual walking animation could also be applied to the player (assuming the game will have some non-combat segments) while in non-hostile areas like a large city or a well protected village, because honestly it would look quite silly to have Turner running around form shop to shop at full tilt while everyone else is walking at a reasonable pace. It would really help take the immersion to a new level and keep the game interesting by having NPCs that actually feel alive as opposed to the ones in Skyrim or Oblivion that feel empty and artificial.

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