Overgrowth Finished?
-
- Posts: 1099
- Joined: Tue Apr 27, 2010 7:18 pm
- Location: southern california
- Contact:
Re: Overgrowth Finished?
I personally don't think the new console generation is going to interfere with their built from scratch engine at all. I don't think it's going to interfere with the communities desire to play around with it for years to come either.
Re: Overgrowth Finished?
Source is a good example of that.
It's still being used a ton because it works really well. Considering David is working on dialogue stuff right now, I can't imagine they aren't making any progress towards a complete game.
It's still being used a ton because it works really well. Considering David is working on dialogue stuff right now, I can't imagine they aren't making any progress towards a complete game.
-
- Posts: 6
- Joined: Thu Apr 22, 2010 4:50 pm
Re: Overgrowth Finished?
Source was also connected to Half-Life 2, which was a major force driving its adoption. I still say Cortex Command, which is a modder's dream, is a better analogy to Overgrowth.Korban3 wrote:Source is a good example of that.
It's still being used a ton because it works really well.
I would be way more excited to see videos talking about the combat system, and avoiding the lategame problem in Lugaru where ultimately the wolf fights felt like playing "rock paper scissors" against the computer than cutscene functionality. BECAUSE GOD KNOWS I WANT TO PLAY A GAME ABOUT FURRIES FOR THE PLOT!
Re: Overgrowth Finished?
I think it'd be cool for Turner's story, and maybe a Skyrim-Type story, where you can choose your race, group (in case if you want to be a wolf for the rabbits) and shops would populate cities, the game would be open world, and Jeff talked about useful animals in a fact video, so there might be fishing for fish, sharks, and if he isn't a boss fight, WHALEMAN!!!