Sephiroth7 wrote:What I meant was it's the basic structural template for the game, is it not?
Sure it is, but from what you write it seems that you expect a game that is similar to a full released final game, which it just isn't...
Sephiroth7 wrote:but from what i've seen the progress being made seems somewhat stunted? I may be wrong here and if so I apologise, but what major changes are in the alpha between now and, say, one year ago?
Yes, you are wrong. The last 2 months: refactoring which resulted in major performance increase. Before that: (level) scripts (very important for the final game). Before that: major ai improvements. Attachment system. Trigger, items, mission objectives and stuff like that... The list gos on and on and that are just some of the bigger things. Also countless bugfixes. But you could just look it up in the blog, they document their work pretty well:
http://blog.wolfire.com/tag/alpha
Sephiroth7 wrote:On a different note, I'm experimenting with config file options to see what runs best and now the game gives me this whenever I try to enter the game
"Number of Fragment Texture Units exceeds HW limits.
Number of combined Texture Units exceeds HW limits."
Any idea what is wrong here? I've achieved about 5fps by fucking with settings but now it wont work.
A hardware limitation. Like last wrote, if your graphicscard has - for example - not enough memory there is no magic way to ignore that. And like somebody else wrote: We could help you better if we would know your hardware specs.
In any way, editing the config values on a wing and a prayer is a bad idea. Probably you have activated dynamic shadows or something like that. At least use the SUMLauncher to edit the settings, it has some descriptions for the different values. You could also activate your forum account as a "preorderer" and search for optimization. There are several tipps on what runs best.