Post
by Zantalos » Wed Dec 20, 2006 2:22 am
Well if Lugaru 1 is any indication, I'm sure it won't be that hard to kill someone. Of course, there will be the players that reverse and dodge every single attack you throw at them. But once more people reach that standard, it will all be about tactical fighting. Getting everyone to fight smaller groups as a team to stop the enemy's counter reverses and such, should nullify instant Silb killings.
And especially since the way fighting is mapped out, strength in numbers should be the main victor because every attack is important, you can't just miss like in every other fighting game where you're just swinging around wildly until you get in the correct range and heading. By simply holding down the attack button, anyone can perform the same picture perfect attacks that will always hit unless the other player reacts and counters. And when they counter, someone else can interupt their counter with the same picture perfect attack, then there's nothing the enemy can do to get away.
It's awesome because no matter what you're doing, you can always be interupted with an attack. Lots of games have it so that when you grapple, you can't be attacked, or when you're getting knocked down, attacks just go through you. In Lugaru, enemies can actually fight together and not have to worry about getting in each other's way, you can count on everyone's attack being effective, and it's REALLY cool the way attacks are synchronized together, getting legsweeped from below and round housed kicked in the face at the same time... there's not much cooler than that.