Map Ideas for Lugaru 2

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Ink
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Post by Ink » Wed Mar 21, 2007 5:25 am

Maps full of traps = Hours of fun
:twisted:

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rudel_ic
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Post by rudel_ic » Wed Mar 21, 2007 10:37 am

Okay, map ideas.. Definitely some balance skill levels will come out. Also, awesome towns filled with enemies. Maybe some caves and big mansions. Castles probably? And a decent Star Wars mod. The obligatory physics-based massacres should pop up as well. Cool mountain landscapes cause they're fun to build, with little huts, caves and whatnot.

I'll definitely spend some time with level building in Lugaru 2.

Zantalos
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Post by Zantalos » Wed Mar 21, 2007 11:13 am

I hope you'll be able to change the landscape in real time like that Crisis level editor, that thing is awesome.

They even let you cut out caves right into the level. It looks so easy to do.

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rudel_ic
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Post by rudel_ic » Wed Mar 21, 2007 11:38 am

I doubt that overhanging terrain is coming to the Phoenix, but if it does, I'll
push it to the limit (PCHIOU PCHIOU)
Walk along the razor's edge
Don't look down just keep your head
Or you'll be finished
Uhh yeah

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Final_Flame
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Post by Final_Flame » Wed Mar 21, 2007 11:44 am

Water! how come there is no water in can hide in or swim you can drown
people except otters... : 8)

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rudel_ic
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Post by rudel_ic » Wed Mar 21, 2007 11:45 am

Water is a planned feature. Read the blog.

Open up the limits
Pass the point of no return
Reached the top but still you gotta learn how to keep it

Hit the wheel and double the stakes
Run them wide open like a bat out of hell
you crash the gates
(cruuush the gaaaays)

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BunnyWithStick
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Post by BunnyWithStick » Wed Mar 21, 2007 9:53 pm

Who says overhanging terrain won't come to the phoenix engine?

I think making caves with custom objects would be a little messy IMO, so put 3D terrain maps on my wish list.

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