new overgrowth updateables request
Posted: Sat Oct 19, 2013 2:55 am
I know it might sound like a lot but I have been playing overgrowth for a long time now and it is honestly my favorite game on PC. But after playing for a while it slowly becomes form so I've been thinking of new possibilities that I hope everyone wants
Bone breaking: I don't want to sound messed up, but but it would look so cool if overgrowth had a skeletal breaking system. Just watching your enemy's collapse as you crack their knees inwards and seeing it in disgusting positions would be an awesome feature
Dismemberment: as we're on topic of horrific moments, surely at some point you have wanted to just run at the enemy wielding a broadsword and just want to see things flying everywhere. Just me then? Ok moving on
Unarmed combat: just because I don't have any weapons, doesn't. Mean that I'm not still as deadly as people who do, grabbing an enemy in a headlock and snapping their neck would be so much cooler than just choking them out, especially with the bone physics from above
Finishers: I know overgrowth is a do it yourself realistic game. The guy dies when he dies. But if it is the last hit on them it should look completely unique to the rest of the attacks, like throwing them to the ground and stamping their face in, just a thought!
stealthy: using a caps lock key to go into stealth mode means that you move slower and silently guards don't see you unless you are where their eyes use looking at you so you can just stroll up behind them and choke em' 'till they stop wriggling
Hanging animation: when you have a sticky out ledge your character goes crazy when it grabs on so having them know when there hanging or holding on to a wall would be good
Swinging: if you have a pole sticking out of the wall and a platform on the other side you don't grab the pole climb on top of it then jump to the platform. You swing across
Free climbing: I know overgrowth has an editor mode where you can make what you want so this would be hard but surely its possible to make turner climb up different objects the way you would on a climbing wall being able to move left right up to the next ledge. It would look so much more flowing
Ranged combat: BOW AND ARROWS, CROSSBOWS, BOW AND ARROWS!
Fire/water: its the dynamic things that make the game so good, so adding fire to burn wood and water to put out fire. It would also make dungeon maps look really good, just wading through knee deep water
Swimming: I know you're a rabbit but come on diving off the highest thing you can find and swimming away from enemies underwater would look amazing
cracks and splats: if I fell 200,000 meters I would be a pankake but also I would leave one hell of a crack on the ground and quite a big blood splatter to accompany it
more moves: watching my self just do the same spinkick 10 times in a row gets a bit boring, but watching my self kick a guy in the face, turn punch another one down then trip up the last one would look more authentic
Death from above: sure you can jump kick. but if you are trying to play stealthily you want to just land on the enemy and take them out in one swift, silent, subtle and satisfying move
I guess that's it for now
Bone breaking: I don't want to sound messed up, but but it would look so cool if overgrowth had a skeletal breaking system. Just watching your enemy's collapse as you crack their knees inwards and seeing it in disgusting positions would be an awesome feature
Dismemberment: as we're on topic of horrific moments, surely at some point you have wanted to just run at the enemy wielding a broadsword and just want to see things flying everywhere. Just me then? Ok moving on
Unarmed combat: just because I don't have any weapons, doesn't. Mean that I'm not still as deadly as people who do, grabbing an enemy in a headlock and snapping their neck would be so much cooler than just choking them out, especially with the bone physics from above
Finishers: I know overgrowth is a do it yourself realistic game. The guy dies when he dies. But if it is the last hit on them it should look completely unique to the rest of the attacks, like throwing them to the ground and stamping their face in, just a thought!
stealthy: using a caps lock key to go into stealth mode means that you move slower and silently guards don't see you unless you are where their eyes use looking at you so you can just stroll up behind them and choke em' 'till they stop wriggling
Hanging animation: when you have a sticky out ledge your character goes crazy when it grabs on so having them know when there hanging or holding on to a wall would be good
Swinging: if you have a pole sticking out of the wall and a platform on the other side you don't grab the pole climb on top of it then jump to the platform. You swing across
Free climbing: I know overgrowth has an editor mode where you can make what you want so this would be hard but surely its possible to make turner climb up different objects the way you would on a climbing wall being able to move left right up to the next ledge. It would look so much more flowing
Ranged combat: BOW AND ARROWS, CROSSBOWS, BOW AND ARROWS!
Fire/water: its the dynamic things that make the game so good, so adding fire to burn wood and water to put out fire. It would also make dungeon maps look really good, just wading through knee deep water
Swimming: I know you're a rabbit but come on diving off the highest thing you can find and swimming away from enemies underwater would look amazing
cracks and splats: if I fell 200,000 meters I would be a pankake but also I would leave one hell of a crack on the ground and quite a big blood splatter to accompany it
more moves: watching my self just do the same spinkick 10 times in a row gets a bit boring, but watching my self kick a guy in the face, turn punch another one down then trip up the last one would look more authentic
Death from above: sure you can jump kick. but if you are trying to play stealthily you want to just land on the enemy and take them out in one swift, silent, subtle and satisfying move
I guess that's it for now