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Black Shades Suggestions

Posted: Sun Jan 25, 2004 9:17 pm
by Viking Zippy
Any ideas, suggestions, concepts and whatnot?

Posted: Tue Jan 27, 2004 9:05 am
by loki J Lo
Does it have a save game thing?

Posted: Tue Jan 27, 2004 1:23 pm
by Viking Zippy
I don't think it does, but that'd be cool. It gets kind of old having to beat that damn zombie level every time :P

Posted: Sat Jan 31, 2004 3:24 pm
by Lugaruman100
Higher ploygon counts,online play,a bit deeper gameplay and 2-3 more people on the development team.

Posted: Sat Jan 31, 2004 10:32 pm
by loki J Lo
Cheat codes make any game better!

Posted: Sun Feb 01, 2004 5:05 pm
by Guest
It depends with cheat codes -- in some it makes them great, but in others it castrates it. In GoldenEye it was awesome because you had to earn them, and even then, you couldn't really 'cheat' on any of the levels.

But yeah, a bit more 'advanced' gameplay and multiplayer are the main things.

Posted: Mon Feb 02, 2004 6:31 pm
by Guest
Add jumping a better looking maps,with a some more polygons,like in quake 3,like i said it would be better if there were some more people helping him develop the game,but other then that its a great game :D

Posted: Tue Feb 03, 2004 8:55 am
by Flickta
The same minimalistic design (no textures, primitive models)
but lots of reflections, shadows, dynamic lighting, weather effects...

Posted: Tue Feb 03, 2004 11:08 am
by loki J Lo
How about a chaos mode?

Posted: Tue Feb 03, 2004 2:12 pm
by zip
By "chaos mode" I assume you mean a mode where you don't have to protect the VIP, just kill everything?

It would be interesting if you could make the assassins attack the player... very interesting =D

Posted: Thu Feb 05, 2004 6:44 pm
by CountZeroInterrupt
Uh, I can't download Black Shades for OS X. The link doesn't work. It says that whatever site it's on can't be found. Could someone send it to me or tell me another place to get the game?

Posted: Thu Feb 05, 2004 7:02 pm
by David

inverse mouse

Posted: Thu Feb 05, 2004 8:45 pm
by daryl
it needs a damn inverse mouse option. i cant control the damn thing.

Posted: Fri Feb 06, 2004 12:58 pm
by Random non-user
I recon it needs a fishlord.. hmm.... no actually i think you should be able to jump.....

Re: inverse mouse

Posted: Sat Feb 07, 2004 11:45 am
by Viking Zippy
daryl wrote:it needs a damn inverse mouse option. i cant control the damn thing.
That's odd, because on some games (such as GoldenEye and Halo) I find it insanely hard to use if it's not inverted, but on games such as Black Shades I don't mind ... I guess that would go in the options, which Black Shades currently doesn't have.

But yeah, keep the polygonal aspect but add shadows and lens flares and a sky and whatnot -- basically take the effects from Lugaru but keep the polygons :D