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Black Shades: Invasion
Posted: Thu Aug 05, 2004 1:03 am
I'm hacking together a "mod" for Black Shades called Invasion. It will basically replace the idea of assassins and zombies with aliens, all types of aliens.
This is pretty much a total conversion. Only a couple weapons (pistol, shotgun) will stay.
I don't have any information other than this at the moment, because I am waiting for the OS X source to be emailed to me.
Posted: Thu Aug 05, 2004 2:53 pm
Very cool. Will this game have the same graphics as black shades or are you going to inprove it?
Posted: Thu Aug 05, 2004 4:26 pm
Well I might as well try some new models of people. Maybe I'll just use the ones from Soul Of Steel. But definitely improved graphics for aliens.
Posted: Thu Aug 05, 2004 5:31 pm
What about the backrounds. Are there any trees or hill's. Or are there just citys and stuff?
Posted: Thu Aug 05, 2004 6:07 pm
It will retain the original city setting, seeing as how it is built into the game.
Posted: Thu Aug 05, 2004 6:28 pm
I don't think the SOS models are compatable because the bone structure wouldn't match the animation data... and the rendering engine may not even be compatable.
Posted: Sat Aug 07, 2004 9:00 am
either way that is cool.
Posted: Sat Aug 07, 2004 6:50 pm
zip wrote:I don't think the SOS models are compatable because the bone structure wouldn't match the animation data... and the rendering engine may not even be compatable.
Well what if I made a new skeleton for the new aliens?
Posted: Sun Aug 08, 2004 12:11 pm
I think it would require propriety Wolfire tools.. ask david maybe he would let you use them.
Re: Black Shades: Invasion
Posted: Thu Oct 21, 2004 8:49 pm
Touque Guy wrote:I'm hacking together a "mod" for Black Shades called Invasion..
well? whatever happened to the development of this? I would love to see this in action, any screenshots or anything?
Posted: Thu Oct 21, 2004 9:38 pm
It seems that the "mod" is pretty much "dead".
Posted: Tue Nov 23, 2004 9:55 pm
Posted: Fri Dec 10, 2004 1:04 pm
Right, seeing this seems to be rather dead, do you think you could dispose of the corpse, David?
Edit: or at least lock it away?
Posted: Wed Dec 15, 2004 8:37 pm
1) stop beating a dead horse
2) the sos models aren't compatible. Two very different game enginges.