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Posted: Wed Apr 07, 2004 10:58 am
by disc
Yeah, it would be great it he picked it back up at some point. That game had a hell of a lot of potential.

Off the top of my head, the biggest thing I'd suggest would be to allow for weapon sights in third person mode (which you can switch to with "tab"), like the way that Oni uses guns.

Posted: Wed Apr 07, 2004 5:46 pm
by Gwymold
Ha! another one who compares to Oni.

Posted: Wed Apr 07, 2004 5:52 pm
by disc
What? I was giving suggestions that I had taken FROM playing Oni. The game's really not that similar at all. In fact, it's really pretty different....

Where was the comparison?

Posted: Wed Apr 07, 2004 6:16 pm
by Gwymold
Lugaru Dev.

Posted: Wed Apr 07, 2004 6:55 pm
by Jeff
Flickta, you are a genius.

Best first post ever.

Posted: Thu Apr 08, 2004 12:05 am
by disc
Turner wrote:Lugaru Dev.
I was talking about my comparison. Never mind.

Posted: Thu Apr 08, 2004 7:38 am
by Flickta
Jeff wrote:Flickta, you are a genius.

Best first post ever.
:D

Thank You Evil Twin Jeff!

[I'm not serious, I know that is not your name]
(Yours was the best 85th post I have ever seen :))
Now I'll go and spoil it all... Well, enough of that.
I'll do my best to post some more 'curious' things here.

I haven't seen Wolfire's current title - "Lugaru" in action (not that this is a hint or something... or is it?) but I see it as a 3rd Person... hack & slash game.
(btw, everyone who has a PC should immediately buy "Blade of Darkness" [sure you won't try to get it by other means...] and look at its battle-system. There was a discussion about limb severing somewhere on the forums - limb severing is good... combined with a children lock, of course. And if SoS ever sees the light of day - limb severing could be used, enemies are just robots, after all!) Back to topic. Lugaru is meant as a 3rd person, SoS - as a 1st Person. at least it is default in the beta.
Combining two paradigms is impossible.
Making SoS a second Oni (if I am not mistaken, resemblance to Oni is mentioned even in description on the site, and then there is 'Onish' breaking glass - placed by pressing 'G' key in editor mode - regrettably, it can't be used in maps now) is difficult without melee combat. Oni was good at melee, weapons being a nice addition, sometimes even spoiling the game. My Mercury rifle was always better then enemies' kung-fu.
So, SoS (oh well...) in a current state is a [beta of] 1st person shooter without (yet?) unreal-like engine (high-polygonal and reasonably fast at that) and story-line. But those bullet-holes, crawling enemies with disabled legs, arms etc...

What is needed to make a modern 1st Person shooter interesting (and successful, yes)?
1 Graphics (Great graphics aren't necessarily those supported only by high end accelerators and processors. Black Shades has great graphics, Avara has... UT2004 also :))
2 Game-play (Ah, incidentally, is there a way to disable auto-aim in SoS beta?)
3 Story (excuse my constant repetitions, but Marathon is an example to follow)
4 Unique features. These are usually (with today's game budgets) the same as #1 - cool graphics. But sometimes they are different. An ability to upgrade yourself in the course of the game mentioned on the page about SoS is great. It has been mentioned here in the forum... But I still do not understand, what meaning does it have? Is it an upgrade which brings new functionality? Like cloaking device, night-vision, faster running... But how can player's accuracy and reflexes be improved? Auto aiming is not the right way. Or these upgrades are needed to support robot's existence - as a replacement for damaged parts? Or (the best way...) as both?

I'd like to know more about the future of this project. Something from the author. What are the chances for SoS to take its final shape, whatever it will be? Long waiting for another game resulted in a strange feeling - I just don't need it anymore. And Bungie is dead. I hope, wolfire will succeed... I hope it will succeed not as an xBox 2 developer.

Now, for the most patient of you, my readers, the disclaimer! Here it is: I do not have too much time, honestly. I have lots of other things to do besides reading - and posting in - the forums. But this place is somewhat relaxing... And twenty minutes spent writing this message bring peace to my tired mind. Now all meditate!

Nik[/i]

Posted: Thu Apr 08, 2004 8:01 am
by disc
I always understood the repairing thing to be that eventually you'd get injured in ways similar to how enemies do (losing legs, arms, etc...), but by cannibalizing their unharmed parts (shoot them in the head, then take their functioning legs once they're dead), you can 'heal' youself. Not sure about this though. I personally like the way that parts disable right now, rather than sever, like you suggest, but that's David's call.

Eh, I dunno about the impossibility of combining two paradigms. I just know I always preferred third person shooters (like Oni or that cheat code in Duke Nukem 3d) to actual first person ones where you're staring down the gun. That was for aesthetic reasons though, since I like seeing the guy I'm controlling run around and jump rather than just see my gun go off. Since first person is the default (unless you press 'tab') in SOS, it'll probably end up like that, despite me :wink:

Also, a limited melee system would be a very good addition, especially since the enemies can be disabled very quickly by shooting their gun hand. If they could kick and punch you, they wouldn't be totally useless after that....

Posted: Thu Apr 08, 2004 1:28 pm
by Flickta
disc wrote:I personally like the way that parts disable right now, rather than sever, like you suggest, but that's David's call.
There was something about 'blowing 'em into pieces' in the short info, that's why severing...
disc wrote:Eh, I dunno about the impossibility of combining two paradigms. I just know I always preferred third person shooters (like Oni or that cheat code in Duke Nukem 3d) to actual first person ones where you're staring down the gun.
Oni is perhaps the only decent 3rd person shooter, and more of a fighting game. 3rd person in unreal, Duke Nukem etc. is a bit lame... and in Tomb Raider it is even worse.
disc wrote:Also, a limited melee system would be a very good addition, especially since the enemies can be disabled very quickly by shooting their gun hand. If they could kick and punch you, they wouldn't be totally useless after that....
And that is right. One more thing, they should be able to bite you, when their legs and arms are disabled. :wink:

Posted: Thu Apr 08, 2004 3:52 pm
by disc
Or at least vigorously run into your shins.

Posted: Thu Apr 08, 2004 6:02 pm
by Jeff
Flickta, I just made you a Lugaru beta tester. You should have access to the beta forum now.

Posted: Thu Apr 08, 2004 7:02 pm
by excalibur
can you make me a beta tester :?:

Posted: Thu Apr 08, 2004 7:23 pm
by Jeff
Oh, didn't know you weren't one already. You've been added now.

Posted: Fri Apr 09, 2004 12:24 am
by excalibur
how then would i beta test?

Posted: Fri Apr 09, 2004 12:36 am
by Flickta
Jeff wrote:Flickta, I just made you a Lugaru beta tester. You should have access to the beta forum now.
Thank You!

Time to look into the rabbit's soul... Is it made from the same stainless steel?..