Porting Windows Software (games) to Mac
Porting Windows Software (games) to Mac
Hi, everybody!
The situation: My friend is working at a game-dev. company. A Russian one. He had no knowledge of Mac-programming or even using the Macintosh. But I got him interested. Now that is where I need help. I'm not a programmer. I don't know the ins and outs of Mac OS from developer's point of view. I do not know anything about programming. But I have to answer his questions, or at least try to find some answers. Jeff and David possibly have them... Or know where to get 'em. So, how about assistance? Names, website addresses, etc. You could help bring more games to Mac.
Thanks, Nik.
The situation: My friend is working at a game-dev. company. A Russian one. He had no knowledge of Mac-programming or even using the Macintosh. But I got him interested. Now that is where I need help. I'm not a programmer. I don't know the ins and outs of Mac OS from developer's point of view. I do not know anything about programming. But I have to answer his questions, or at least try to find some answers. Jeff and David possibly have them... Or know where to get 'em. So, how about assistance? Names, website addresses, etc. You could help bring more games to Mac.
Thanks, Nik.
Books are not an option. After all, he is currently researching the feasibility of porting in his spare time. It's a hobby, and the only Mac-user he knows is me. I'd prefer some web-based materials.zip wrote:Well, if he is willing to invest money I would suggest he get some O'Reilly books on the subject.
If his games are written in OpenGL then porting becomes much easier, but if they are DirectX then they will have to be converted(a horrendous job).
He is a huge fan of OpenGL, and writes software in C++ in -don't know exact name- Microsoft visual studio or something. Therefore the problem is (if to work on a Mac on games) to import/move project to xCode.
Well?
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- The wolfire forum member with no title.
- Posts: 749
- Joined: Fri Jan 30, 2004 9:40 pm
You could pick up a book called Pange Softwares Ultimate Game Programming Guide for Mac OS X. I am not sure if that's availble at most book stores but you could buy it off of there web site.
But I guess you don't want to read a book about os x programming so I guess you should find some good resources on the web about c++ and open GL.
But I guess you don't want to read a book about os x programming so I guess you should find some good resources on the web about c++ and open GL.
Heh. I'm getting extremely interested in your relationships with Pangea, David! But if you do not want to talk about this in public, don't. But still... Why could it...David wrote:Personally I would try and avoid anything that has anything to do with Pangea, for various reasons that I will not go into right now. In any case, I would post on the IDG forum asking for help porting the game to mac, and someone will probably volunteer to do it.
Back to topic: Thank you and... May be there is a way to talk to the person who is porting Lugaru to Windows?
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- The wolfire forum member with no title.
- Posts: 749
- Joined: Fri Jan 30, 2004 9:40 pm