So are you saying that in Muds you will be able to fully interact with characterszip wrote: but interacting with other characters in any depth at all is very rare.
Lugaru Online
What would it be like?
Would the Mud be something like this?
This is limbo, a place you go when you die.
Lost souls wander about aimlessly, hopelessly seeking to gain an
insight into the meaning of their past lives. Adventurous souls
who do not wish to return to Celduin to start their lives again
should go through the blue door.
Obvious exits: green door, blue door, guild halls.
You see Seneca.
You see an adamantine dart, a book of knowledge, some cloth armor, a
godentag, some leather boots, two leather caps, a small wooden shield.
I took this from isengard mud
This is limbo, a place you go when you die.
Lost souls wander about aimlessly, hopelessly seeking to gain an
insight into the meaning of their past lives. Adventurous souls
who do not wish to return to Celduin to start their lives again
should go through the blue door.
Obvious exits: green door, blue door, guild halls.
You see Seneca.
You see an adamantine dart, a book of knowledge, some cloth armor, a
godentag, some leather boots, two leather caps, a small wooden shield.
I took this from isengard mud
Yes, object-deletion is great. I realized that yesterday, after making an exceptionally beautiful arena-level (for my gladiator rabbit campaign, though it may never see the light of) and finding out I put the first element in the wrong place.zip wrote:Well, Lugaru needs a fine tuner because you can't fine tune at all, or delete objects without deleteing everything you placed after them.