Ode to Black Shades
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Ode to Black Shades
Here's a little video I made of Black Shades that I finished about a week back:
Ode to Black Shades.
Thoughts?
Ode to Black Shades.
Thoughts?
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That wouldn't surprise me too much, it was originally written for OS 9 by David, and the port was by someone else, so ... yeahZantalos wrote:Dude this game is so much better on a mac, I had no idea.
I can't do half that shit man! That's crazy.
No slow-mo or force push though? Now that would be surprising ...
Good, because oddly enough, the credits are the "best" partZantalos wrote:I'm not done watching this thing yet.
Basically it's all there... well no it's not all there, the laser sight does not work at all, there is basically no collision detection for the buildings so if you force push someone into them, they fly through it, force push can only be used to push people horizontally, you can't throw them up into the air with it, when you get blown up by an explosion the screen instantly cuts out, the rifle has no kick back (they only kick straight up and shoot like a bazillion rounds per second) and the shotgun acts like a semi automatic rifle and you can shoot it rapid fire, people randomly disappear in broad daylight, when you disarm someone your view sometimes shifts and points awkwardly at the sky so you can't see what you're doing, and when you dive tackle someone you always dive to the east no matter what.
Ha ha, the ending scenes in credits are pretty awesome but I think next time you need to increase the speed of that text more, it's soo slow man!
Ha ha, the ending scenes in credits are pretty awesome but I think next time you need to increase the speed of that text more, it's soo slow man!
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- Gramps, Jr.
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Sometimes assassins disappear in broad daylight when they're crossing the street, but they come back if you get at the right angle.Zantalos wrote:Basically it's all there... well no it's not all there, the laser sight does not work at all, there is basically no collision detection for the buildings so if you force push someone into them, they fly through it, force push can only be used to push people horizontally, you can't throw them up into the air with it, when you get blown up by an explosion the screen instantly cuts out, the rifle has no kick back (they only kick straight up and shoot like a bazillion rounds per second) and the shotgun acts like a semi automatic rifle and you can shoot it rapid fire, people randomly disappear in broad daylight, when you disarm someone your view sometimes shifts and points awkwardly at the sky so you can't see what you're doing, and when you dive tackle someone you always dive to the east no matter what.
Wow though, I didn't know there was that much missing from it
Thanks, but the problem is there were a lot of credits; if I'd made the credits faster, they would've disappeared off the screen a good minute or two before the action is doneZantalos wrote:Ha ha, the ending scenes in credits are pretty awesome but I think next time you need to increase the speed of that text more, it's soo slow man!
ThanksSilb wrote:Good job, Krow
...
Are you insinuating I'm not also known as Krow?
Thanks, good to hear that coming from a fellow Black Shades aficionadoBunnyWithStick wrote:Awe-Some.
Pity I only found out about the grenade launcher from a post of yours just last night, I would've included that in there ... was it in the readme?
Maybe that could be a sequel though
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Yeah, it's listed in the readme as "g+shoot=launch grenade".
A cool thing to do would be force push a group of five assasins into the air during slomo, and then shoot each one with an impact grenade, one after the other. Or just demonstrate painting the non-existant white lines on the road black with assault rifle impact grenade craters.
A cool thing to do would be force push a group of five assasins into the air during slomo, and then shoot each one with an impact grenade, one after the other. Or just demonstrate painting the non-existant white lines on the road black with assault rifle impact grenade craters.
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Bleh, I missed thatBunnyWithStick wrote:Yeah, it's listed in the readme as "g+shoot=launch grenade".
That is an excellent idea; the only problem is seeing as how I can't get the custom levels to work, getting five assassins all standing in a group is tough, I don't see that very oftenBunnyWithStick wrote:A cool thing to do would be force push a group of five assasins into the air during slomo, and then shoot each one with an impact grenade, one after the other.
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