I'm not trying to be brief with you, but I believe most of the terrain editing is going to be done using World Machine, the basic non-commercial version of which is free, meaning it can be used for mods. Aubrey has said that there will likely be no in-editor heightmap painting, though I think we can assume that (if not explicit texture splatting) surface decals are going to be placed by hand, in the editor. And there will probably be plenty of them.Ozymandias wrote:(terrain texturing)
I can't help but notice someone mentioned Starsiege: Tribes and Tribes 2 (Mighty183)
Will that how texturing work in this?I remember in Hammer (hal life 2) you just picked 1 texture and added decals to try to make it interesting, but in Tribes 2 you got a pallet of different textures you could "paint" onto the terrain at your will.
Not only that... Guys... Tribes 2 had an IN GAME EDITOR that knocked my socks off. I could be going about a level (or should I say map?), merrily, then any time I want I can just hit Alt+E (I think that's what the combo was) and then the level editing menus would pop up. Will I be able to do something like that in Overgrowth?
I think whether or not we will be able to define texture blending and location in the editor will depend on how good looking and in what format World Machine outputs that information.