I know what you think of the Sledgehammer Heel, but isn't it equally pointless to beat a L1 level on reversals alone?
Besides, that move is easily countered by Oni's harder AI on Ultra Mode, not to mention heavily modded AI behaviour.
For what it's worth:
I hardly use the Sledgehammer Heel at all: http://www.youtube.com/watch?v=iU4T1Qpu-8U
Neither do other Oni experts such as ZDLO: http://www.youtube.com/watch?v=OXgjyY7wxv0
Some of us prefer not to play as Konoko: http://www.youtube.com/watch?v=u6ImX4G-xcs
TWIMC: please refer to the Oni YT group for more instances of actual
fighting two enemies in Lugaru
Thanks for the video, David. It doesn't look like button-mashing times ragdolling (some weird physics, though; see comment on YT).
Nice display of variety. Still a bit hard to follow (hence enjoy) in real-time, but that's what practice is supposed to bring in L1's case, right?
Like in Oni, one has the option to fight with style. Like in Oni, one doesn't have to do so in order to win a fight.
Unlike in Oni, the output of the context-based system takes much more time to get familiar with than the input.
By that I mean that even though I can perform most of those moves, I can't always tell WTH just happened.
Sometimes I own the AI by sheer accident, or get otherwise unexpected results bacuse of "context shift"
I'm not an Oni vidmaster myself, but if I am to mod L2, I'd better become a L1 vidmaster first. Point taken
So... see you in a few months then. After all, I think I already have my answer to the topic-starting question.
"Can a ninja make a shuriken so big even he cannot throw it? - The answer to that is easily... maybe?"
@ Zantalos (assuming you weren't replying to U479):
Aren't you talking about... "assuming you want different combos for each type of attack ("type" referring to the strength of the attack)." I don't really know what you're talking about, that was worded funny.
If you have two kinds of punches available for the same range and strength (a left one and a right one), then the engine could/would/should alternate them at random, so as to avoid a recurrent pattern. If you always start a combo with a left punch, a real-life opponent would no doubt take advantage of that.