Overgrowth Weekly

Anything related to Wolfire Games and/or its products
Glade
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Joined: Sun Apr 26, 2015 5:29 pm

Re: OGW Q&A with David Rosen & Aubrey Serr

Post by Glade » Mon Aug 17, 2015 4:06 pm

Hi!
Can we expect a clear roadmap/checklist or an announcement of things needing to be done?
I love watching this game progress, but I don't tend to buy any developing game if there is no clearly laid out plan. Will you be making more art asset overviews or comics?
You were making water some time ago, is that still going to be added? I think it would be cool if rats could swim extremely well followed by dogs, and the other characters would be better off avoiding it.
What about the animal run, how will that be integrated and when can we use it?
When will the game's story be ironed out? Is Turner the main character or do we get to create our own with him as a supporting character? Do you have any interest in having open world aspects built in other than mods? Will this game have a continuation (even in dlc)?

Thank you, and I hope I didn't come off the wrong way from this. Sorry for so many questions!

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Sehiro
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Location: Currently in the Lifestream

Re: OGW Q&A with David Rosen & Aubrey Serr

Post by Sehiro » Wed Aug 19, 2015 8:15 am

Glade wrote:When will the game's story be ironed out? Is Turner the main character or do we get to create our own with him as a supporting character? Do you have any interest in having open world aspects built in other than mods? Will this game have a continuation (even in dlc)?
As far as I know:

The game story is not yet decided, as they want to come up with a good one. We can expect different campaigns though, as you should be able to see from the menu (e.g. a raider campaign aside from the main one of which turner will be the protagonist).
What we know about the Turner campaign is that it will be set some time after the end of Lugaru (after the aplha wolf has been defeated).

No interest in open world has ever been shown, also because the engine is not built for that.

No continuation has ever been hinted (nor dlcs). It's probably too early to even ask this question as the game is still in alpha.

overgrowth101
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Joined: Sat Mar 16, 2013 5:10 pm

Re: OGW Q&A with David Rosen & Aubrey Serr

Post by overgrowth101 » Wed Aug 19, 2015 5:26 pm

David will there ever be more item slots such as big sword or spear on the back of the characters?

renamedperson
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Location: Chilly China

Re: OGW Q&A with David Rosen & Aubrey Serr

Post by renamedperson » Wed Aug 26, 2015 12:23 pm

overgrowth101 wrote:David will there ever be more item slots such as big sword or spear on the back of the characters?
By that I am assuming you mean a blade holder on their back? That would actually be really cool.

Also I am wondering, will you implement fabric physics? If so, I would love to see scarfs. I just imagine jumping and the scarf blowing in the wind. Thanks.

Glade
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by Glade » Sun Aug 30, 2015 10:13 am

Thanks, Sehiro! :)

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Silverfish
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by Silverfish » Mon Aug 31, 2015 3:22 pm

The next OGW is happening in 5 days, so keep them questions coming! :)

grindgrain
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Joined: Fri Jun 19, 2015 1:45 pm

Re: OGW Q&A with David Rosen & Aubrey Serr

Post by grindgrain » Wed Sep 02, 2015 11:59 am

Greetings, everyone!

This question should probably be addressed to Aubrey Serr:


Would you be interested in any assistance regarding the story?


I just would love to help with making the world of Overgrowth a little richer and memorable in some way. I'm not a competent writer in any way but i have a few ideas regarding the subject and a lot of interest in helping any way i can. So, of course, no despicable banknotes or hiring is involved.
Thank you.

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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Wed Sep 02, 2015 12:58 pm

This Next week week Micah J Best will be on the show, he is one of the recently hired programmers. He has worked for Gaslamp Games and is an expert in parallel computing.

Aubrey will not be on week, David and Anton will be there.
Last edited by Silverfish on Fri Sep 04, 2015 7:09 am, edited 2 times in total.

grindgrain
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Re: OGW Q&A with the developers

Post by grindgrain » Thu Sep 03, 2015 3:10 am

then i have a question for Dave:

Will the interior lighting for the indoors levels be added in the next alpha?

Thank you.

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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Thu Sep 03, 2015 3:13 am

It turns out David and Micah will be busy this weekend, so the episode will be postponed until next weekend. Sorry for the confusion! ^^

grindgrain
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Re: OGW Q&A with the developers

Post by grindgrain » Thu Sep 03, 2015 3:23 am

huh?
what?! naaaaoooow! aawagaghghw!
*died*

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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Thu Sep 03, 2015 3:30 am

grindgrain wrote:huh?
what?! naaaaoooow! aawagaghghw!
*died*
Hehe, sorry! Thank you for the questions! ^^

grindgrain
Posts: 41
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Re: OGW Q&A with the developers

Post by grindgrain » Thu Sep 03, 2015 3:55 am

Don't mention, that's such a joy to ask about these things. ^^

... and next time i ma gonna getcha you, insidious David!


that supposed to be a joke, please, don't sue me!
aaaaaaaaaah!

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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Fri Sep 04, 2015 7:13 am

Since the show was postponed, Anton will now instead be unable to attend.

grindgrain
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Re: OGW Q&A with the developers

Post by grindgrain » Fri Sep 04, 2015 1:21 pm

oh. my. god. x_x
...i just wanted to ask a question about music...

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