Overgrowth Weekly

Anything related to Wolfire Games and/or its products
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Anton
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Re: OGW Q&A with the developers

Post by Anton » Fri Sep 04, 2015 1:23 pm

grindgrain wrote:oh. my. god. x_x
...i just wanted to ask a question about music...
You can still ask, and I'll be around in the future... :)

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rodeje25
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Re: OGW Q&A with the developers

Post by rodeje25 » Fri Sep 04, 2015 3:30 pm

Anton wrote:
grindgrain wrote:oh. my. god. x_x
...i just wanted to ask a question about music...
You can still ask, and I'll be around in the future... :)
Well no accidental musical masterpieces...

grindgrain
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Re: OGW Q&A with the developers

Post by grindgrain » Thu Sep 10, 2015 4:55 pm

:oops: < (is there any chance of collaborating with Anton?)

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Re: OGW Q&A with the developers

Post by grindgrain » Sun Sep 13, 2015 12:08 am

there's an awkward question for Anton >.<

what would you recommend to study first?
- synthesis or playing a guitar?




(sorry for the question which isn't really related to the subject of the topic, but i couldn't find a credible advice from a professional anywhere.
from what i've seen a lot of people tend to say - do sidechain! do sidechain! it makes everything amazing! or be hardcore ironic about such a newbie thing) x_x

PetzI
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Re: OGW Q&A with the developers

Post by PetzI » Sun Sep 13, 2015 1:05 pm

So is OGWeekly gone? It's been almost three months since the last one :/

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Anton
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Re: OGW Q&A with the developers

Post by Anton » Sun Sep 13, 2015 1:09 pm

PetzI wrote:So is OGWeekly gone? It's been almost three months since the last one :/
There is an episode planned for later today. :)

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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Sun Sep 13, 2015 1:10 pm

PetzI wrote:So is OGWeekly gone? It's been almost three months since the last one :/
Hehe, nope! Next one should air in one hour and fifty minutes! http://ogweekly.com

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rodeje25
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Re: OGW Q&A with the developers

Post by rodeje25 » Sun Sep 13, 2015 4:00 pm

So i have another question! I learned 2 weeks ago what binaural audio is and i think OG weeky should have it! I mean if someone is behind you you can hear that! So yeah the advantsge is you can place where the sound is kning from just like in real life. And in a game like this that is a must for me.
Binaural audio requires a headset. The headset you use doesn't need to have support for dolby digital or something. Binaural audio has already been used in the 19th century.

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EPR89
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Re: OGW Q&A with the developers

Post by EPR89 » Sun Sep 13, 2015 5:20 pm

rodeje25 wrote:So i have another question! I learned 2 weeks ago what binaural audio is and i think OG weeky should have it! I mean if someone is behind you you can hear that! So yeah the advantsge is you can place where the sound is kning from just like in real life. And in a game like this that is a must for me.
Binaural audio requires a headset. The headset you use doesn't need to have support for dolby digital or something. Binaural audio has already been used in the 19th century.
That would require a very specific microphone set-up for every participant.
Expensive overkill, if you ask me.

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Re: OGW Q&A with the developers

Post by wake » Sun Sep 13, 2015 6:06 pm

David,

What resources do you use to learn OpenGL core profile?

Also, will you work more on the Asset Conditioning Pipeline, to make it more of a thrill for Content Creators to get their assets included into the game?

Much love,
Wake

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Silverfish
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Re: OGW Q&A with the developers

Post by Silverfish » Mon Sep 14, 2015 8:59 am

OGW 99 recording is up on YouTube now:

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rodeje25
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Re: OGW Q&A with the developers

Post by rodeje25 » Tue Sep 15, 2015 3:10 am

EPR89 wrote:
rodeje25 wrote:So i have another question! I learned 2 weeks ago what binaural audio is and i think OG weeky should have it! I mean if someone is behind you you can hear that! So yeah the advantsge is you can place where the sound is kning from just like in real life. And in a game like this that is a must for me.
Binaural audio requires a headset. The headset you use doesn't need to have support for dolby digital or something. Binaural audio has already been used in the 19th century.
That would require a very specific microphone set-up for every participant.
Expensive overkill, if you ask me.
Wait what? Nooo the technologi for binaural audio in games is already there so david would have to do some research and test some stuff and implement. Why are you talking about microphones?

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Re: OGW Q&A with the developers

Post by Silverfish » Tue Sep 15, 2015 3:51 am

rodeje25 wrote:Why are you talking about microphones?
You wrote that OG Weekly should have binaural audio, not Overgrowth. :P

wake wrote:will you work more on the Asset Conditioning Pipeline, to make it more of a thrill for Content Creators to get their assets included into the game?
Would you like to expand on this question?

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rodeje25
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Re: OGW Q&A with the developers

Post by rodeje25 » Tue Sep 15, 2015 5:14 am

Silverfish wrote:
rodeje25 wrote:Why are you talking about microphones?
You wrote that OG Weekly should have binaural audio, not Overgrowth. :P
Oh hahahahahahahaha!
Well i mean OG not og weekly.

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Anton
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Re: OGW Q&A with the developers

Post by Anton » Tue Sep 15, 2015 9:40 am

David has already implemented some forms of binaural-esque rendering in the game, for example, the ambient noise in certain levels responds as you move the camera around, and most objects in the game are already similarly placed in space. In fact, David wrote a paper on 3-d acoustics while he was in school, http://legacy.wolfire.com/soundpaper/index.html, and uses some of that knowledge in the game.

However, true binaural recordings can't be emulated. It is a recording technique that accurately reproduces one head related transfer function (HRTF), which is what allows the brain to interpret localization. This single HRTF often works well for some people, and not as well for others, depending on how well it relates to each individual's HRTF. So, psycho-acoustically, you may or may not get a similar effect to the original location and recording.

For a while, we were chatting with Evan Balster (creator of http://imitone.com) about how to render emulated 3-d audio better... but I don't know what happened to that...

Either way, the technology is already in the game... (as it also is in Receiver)...

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