Overgrowth Weekly

Anything related to Wolfire Games and/or its products
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rodeje25
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by rodeje25 » Fri Jun 12, 2015 10:40 am

I hope david will include navmeshes with the levels later on because my mac freezes for a looooooong time trying to make the navmesh.

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Silverfish
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by Silverfish » Sat Jun 13, 2015 4:12 pm

Let's stay on topic.

Thanks for the questions, keep them coming! :)

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rolands
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by rolands » Sun Jun 14, 2015 3:07 am

why do u not talk about parkour? and will there be parkour in the missions and will there be open world stuff like a cities?

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rodeje25
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by rodeje25 » Mon Jun 15, 2015 10:47 am

[+] SNIP
Ylvali wrote:
kibaoo wrote:of course they are, but apple started this "classification" by it's own, through advertising Macintosh.
anyway i wouldn't bother playing games on Mac, there are only 1 -2 good games which supports ios :P

besides this, pcs are open, as i mentioned
PC MASTERRACE!
Macs run windows natively now, or whatever OS you like through bootcamp. There is no "open" or "closed" anymore and this whole discussion is outdated.
thank you!

now back to the topic i'm curious if david will upload this: http://steamcommunity.com//app/234190/d ... 239208/#p1
as an official update or dlc or something.

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Anton
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by Anton » Tue Jun 16, 2015 11:21 am

I moved the off topic posts to this thread if you want to continue your silliness... viewtopic.php?f=1&t=37475

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rodeje25
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by rodeje25 » Tue Jun 16, 2015 12:05 pm

Anton wrote:I moved the off topic posts to this thread if you want to continue your silliness... viewtopic.php?f=1&t=37475
not everyone calls it silliness, some call it a discussion.

back to topic (sorry anton :P)
i've been playing receiver a lot lately and i can't stand it that when i shoot a flying drone and i shot it pointing at a weakpoint that it just continues to fly to me and barbecue me to my death. have you thought of being able to destroy a turret/drone's frame or damage it to a certain level that it can't fly or operate anymore? that would be cool..... bits and pieces flying all over the place usiong the glock17 with it's illegal automatic mod.....

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Silverfish
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by Silverfish » Sun Jun 21, 2015 3:04 pm

Here is the latest episode!


There will probably be a hiatus over the summer, but we will be back after the summer for sure. Keep an eye on the ogweekly twitter to get updates regarding when we'll continue doing OGW again.

Until then, keep posting those questions! :)

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rodeje25
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by rodeje25 » Sun Jun 21, 2015 3:14 pm

Silverfish wrote:Here is the latest episode!


There will probably be a hiatus over the summer, but we will be back after the summer for sure. Keep an eye on the ogweekly twitter to get updates regarding when we'll continue doing OGW again.

Until then, keep posting those questions! :)
thnxs for the vid! and have fun traveling.

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Silverfish
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by Silverfish » Sun Jun 21, 2015 7:25 pm

rodeje25 wrote:thnxs for the vid! and have fun traveling.
Just visiting friends and family here in Sweden so it's nothing too special, I will though, thanks!

Also, thanks Anton for moving the off topic stuff. :)

wake
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by wake » Sat Jun 27, 2015 7:35 am

Dear David and Aubrey,

Have you guys played Tomb Raider (2013)? Games nowadays are becoming less and less narrative driven and players, to a larger degree, invent their own narratives to make sense of the game. Maybe you guys could make a survival part inside the game, and make it so each mission is more like a strategy game; where you need to make a campfire, scavenge for food.

What do you think about survival elements?

It would be fun to have a narrative driven survival game.

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Sehiro
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by Sehiro » Sat Jul 04, 2015 5:28 am

Which formula is used to determine the enemy stats increase in the arena?

Would you consider implementing player stats increase? Possibly custom?

(This has been discussed in the forums, if anybody can help: viewtopic.php?f=16&t=37568)
Last edited by Sehiro on Sun Sep 20, 2015 9:57 am, edited 1 time in total.

Ez0ck
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by Ez0ck » Tue Jul 07, 2015 11:45 pm

So before you completely skip over this question, I want to make it clear that i am not asking for multiplayer, but I think I am speaking for some people when I say a LAN feature would be extraordinary feature to the game.

I am planning on showing this game to my friends and I think that they would appreciate (more than they would appreciate it after purchasing it) a LAN function immensely. I am speaking more for people who often play video games socially. This is just a suggestion more that anything but I personally would love the idea of a LAN function.

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Constance
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by Constance » Wed Jul 22, 2015 6:59 pm

Here's a question:

How satisfied is David with the current combat system? What are the things you'd like to change/improve?

MadExecutioner
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by MadExecutioner » Thu Aug 06, 2015 6:16 pm

Have you thought about virtual reality support for Overgrowth? I think it could work really well, even more so than a similar first person game because those are more likely to make you motion sick if they are fast paced.

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deldero
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Re: OGW Q&A with David Rosen & Aubrey Serr

Post by deldero » Tue Aug 11, 2015 6:10 pm

here are my qeustions:

since you are focusing on the arena, will you add a 2 player mode for it?

will we have a 2-handed sword sheathen animation? like placing it on the back of the character etc...

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