GDC Presentation Question: Only 2 keyframes for anim?
Posted: Sun Aug 23, 2015 3:08 am
tl;dr
I have a question regarding this presentation (http://www.gdcvault.com/play/1020583/An ... e-Approach)
The walk and run animations are said (a few times) to have only used 2 keyframes each.
(kf = keyframe)
However, seeing that there appears to be extreme poses for both left and right legs and arms (i.e. kf 1: right leg planted left leg up, kf2: left leg planted forward, right leg back, kf3: 1 left leg planted right leg up, etc.), it seems to me it would require 4 keyframes.
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Anyone familiar enough with Blender to know how only 2 keyframes are needed to get each of these walk or run anims?
I only use Blender, and furthermore only for a little over 2 years, so it's highly likely there's some button somewhere I don't know about.
Thanks a lot in advance for any info or links.
I tried googling about a bit for an answer but, for me this isn't the easy thing to search for.
Best regards!
Hans W.
post script:
I really dig the philosophy behind the locomotion controls in Overgrowth (as of the date of the presentation), where animations and controls function as a cohesive system.
I have a question regarding this presentation (http://www.gdcvault.com/play/1020583/An ... e-Approach)
The walk and run animations are said (a few times) to have only used 2 keyframes each.
(kf = keyframe)
However, seeing that there appears to be extreme poses for both left and right legs and arms (i.e. kf 1: right leg planted left leg up, kf2: left leg planted forward, right leg back, kf3: 1 left leg planted right leg up, etc.), it seems to me it would require 4 keyframes.
--------------
Anyone familiar enough with Blender to know how only 2 keyframes are needed to get each of these walk or run anims?
I only use Blender, and furthermore only for a little over 2 years, so it's highly likely there's some button somewhere I don't know about.
Thanks a lot in advance for any info or links.
I tried googling about a bit for an answer but, for me this isn't the easy thing to search for.
Best regards!
Hans W.
post script:
I really dig the philosophy behind the locomotion controls in Overgrowth (as of the date of the presentation), where animations and controls function as a cohesive system.