Sfm overgrowth models

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Joined: Sat Sep 10, 2016 10:23 am

Sfm overgrowth models

Post by pendas » Sat Sep 10, 2016 10:34 am

So, I was playing overgrowth, and thought to myself..."what if these models could be ported into source filmmaker?" So I decided to try and decompile the models only to find out that I'm clueless when it comes to this stuff. I saw that turner was ported into Garry's mod, and I got overly excited and opened it in sfm. I LUVED IT..but...it was a ragdoll. Meaning I can't move his eyes, mouth, or anything on a face that makes expressions. I also realized that I needed to somehow convert the animation files to a DMX. file, which I also don't know how to do *sadly*. So with that being said...does anyone mind...

Doing it
Telling me how to do it

*im quite interested in the cat models...they are lovely!*

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