Re: Overgrwoth Custom Weapon Shading
Posted: Thu Nov 24, 2016 3:29 pm
Yeah i changed it to a tangent map
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Code: Select all
<?xml version="1.0" ?>
<Object>
<Model>Data/Custom/Blendahead/Models/Weapons/Lucille.obj</Model>
<ColorMap>Data/Custom/Blendahead/Textures/Weapons/Lucille_diff.dds</ColorMap>
<NormalMap>Data/Textures/blank_TS_white_n.tga</NormalMap>
<SharpnessMap>Data/Custom/Blendahead/Textures/Weapons/Lucille_shrp.dds</SharpnessMap>
<ShaderName>cubemap</ShaderName>
</Object>