Overgrowth alpha 229, Story Mode
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- Posts: 4
- Joined: Mon Sep 03, 2012 6:14 pm
- Location: Canada
Overgrowth alpha 229, Story Mode
Is it just me or after successfully dodging sword/quarterstaff swing and blocking, I can't disarm enemies? This is kinda unfair if you can't do it but they can always disarm you...
Re: Overgrowth alpha 229, Story Mode
You can disarm them. Those weapons (especially the staff) have a long reach though, so you may have to get uncomfortably close before you can successfully disarm.
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- Posts: 4
- Joined: Mon Sep 03, 2012 6:14 pm
- Location: Canada
Re: Overgrowth alpha 229, Story Mode
Ah and I just jumped 2 updates in this post lol, alright maybe I wasn't close enough
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- Posts: 1
- Joined: Tue Jan 17, 2017 6:11 pm
Re: Overgrowth alpha 229, Story Mode
Hey Devs, I have an idea for the story mode. I hope its okay to pitch these things. So, I have no idea wgat you going to classify the game as, in respects to genre. BUT I would be ULTRA COOL if, regardless of the genre the game ends up being, you had a Martial Arts Class system
Let me explain.
You have a character, and respectively in the beginning of the game you introduce the character, have him have some generic fighting to get the ball rolling yada, yada, yada. Then the player decides to choose a martial art to specialize in. Whether it be Judo, Krav Maga, Aikido, whatever, whatever. As the game prgresses, he meets master instructors that really develop his skill, and allow for some more creative, and video game-esque moves.
Theres my pitch
Let me explain.
You have a character, and respectively in the beginning of the game you introduce the character, have him have some generic fighting to get the ball rolling yada, yada, yada. Then the player decides to choose a martial art to specialize in. Whether it be Judo, Krav Maga, Aikido, whatever, whatever. As the game prgresses, he meets master instructors that really develop his skill, and allow for some more creative, and video game-esque moves.
Theres my pitch