Overgrowth alpha 229, Story Mode

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Maxwell218
Posts: 4
Joined: Mon Sep 03, 2012 6:14 pm
Location: Canada

Overgrowth alpha 229, Story Mode

Post by Maxwell218 » Wed Dec 14, 2016 5:31 pm

Is it just me or after successfully dodging sword/quarterstaff swing and blocking, I can't disarm enemies? This is kinda unfair if you can't do it but they can always disarm you... :(

merlyn
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Joined: Fri Aug 26, 2016 2:41 pm
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Re: Overgrowth alpha 229, Story Mode

Post by merlyn » Wed Dec 14, 2016 6:16 pm

You can disarm them. Those weapons (especially the staff) have a long reach though, so you may have to get uncomfortably close before you can successfully disarm.

Maxwell218
Posts: 4
Joined: Mon Sep 03, 2012 6:14 pm
Location: Canada

Re: Overgrowth alpha 229, Story Mode

Post by Maxwell218 » Wed Dec 14, 2016 6:26 pm

Ah and I just jumped 2 updates in this post lol, alright maybe I wasn't close enough ;)

TommyD1230
Posts: 1
Joined: Tue Jan 17, 2017 6:11 pm

Re: Overgrowth alpha 229, Story Mode

Post by TommyD1230 » Tue Jan 17, 2017 6:20 pm

Hey Devs, I have an idea for the story mode. I hope its okay to pitch these things. So, I have no idea wgat you going to classify the game as, in respects to genre. BUT I would be ULTRA COOL if, regardless of the genre the game ends up being, you had a Martial Arts Class system

Let me explain.

You have a character, and respectively in the beginning of the game you introduce the character, have him have some generic fighting to get the ball rolling yada, yada, yada. Then the player decides to choose a martial art to specialize in. Whether it be Judo, Krav Maga, Aikido, whatever, whatever. As the game prgresses, he meets master instructors that really develop his skill, and allow for some more creative, and video game-esque moves.

Theres my pitch

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