Developer Q&A

Anything related to Wolfire Games and/or its products
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rodeje25
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Re: Developer Q&A questions

Post by rodeje25 » Wed Feb 08, 2017 9:25 pm

Very important question, when is the Q&A coming?

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Silverfish
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Re: Developer Q&A questions

Post by Silverfish » Thu Feb 09, 2017 4:00 am

There is no set date at this time, but probably in a couple of weeks or so.

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Constance
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Re: Developer Q&A questions

Post by Constance » Thu Feb 09, 2017 3:08 pm

  • 10. Will there be many 'non-sentient' animals in Overgrowth (whether through visuals and/or gameplay and not just lore)?
    11. In what ways do you want to differentiate species combat? Specific features needed?

merlyn
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Re: Developer Q&A questions

Post by merlyn » Thu Feb 09, 2017 8:25 pm

Silverfish wrote:There is no set date at this time, but probably in a couple of weeks or so.
Will Silverfish answer this post I am writing right now?

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Silverfish
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Re: Developer Q&A questions

Post by Silverfish » Fri Feb 10, 2017 3:10 am

Haha, Merlyn you little rascal! :wink:

kubadzi
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Re: Developer Q&A questions

Post by kubadzi » Sat Feb 11, 2017 7:45 am

1. Will Ovegrowth main campaign has some new soundtracks ? I love Lugaru soundtrack, but I think it could be a little more varied, depending on what happens in story.

2. Are you planing to add some new stuff to dialogue editor ? Like for e.g walking characters or a moving camera ?

3. Will combat system get expanded in any way ? Or some A.I fixes (it seems to me that enemies should do something, if player breaks into their attacks using "straight kick " too often) ?


I love Overgrowth, and wish good luck to all you guys :wink:

Starfyre64
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Re: Developer Q&A questions

Post by Starfyre64 » Mon Feb 13, 2017 9:24 pm

1. How long do you expect the Overgrowth campaign to be?
2. Do you plan on having any voice acting in the game?
3. Are there more environments or music planned for the Overgrowth campaign than just "desert/grass/snow" ?
4. I know it's been mentioned before, but are you planning to bring back the animal run mechanic?

Keep up the good work guys. I'm excited to see where you take the story with Overgrowth!

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edoantonioco
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Re: Developer Q&A questions

Post by edoantonioco » Wed Feb 15, 2017 1:12 am

Another question:

Are you planning to add Localization/translation support? If not, please consider it.

It would be nice to read the dialogues of the game on the native language and not english.

monkeypuddle
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Re: Developer Q&A questions

Post by monkeypuddle » Fri Feb 24, 2017 6:07 pm

why come there no red hills I pay 4 this game

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Constance
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Re: Developer Q&A questions

Post by Constance » Mon Feb 27, 2017 5:00 pm

  • 12. At some point, there was a mention of Workshop support for non-DRM users. How do you plan to implement this?

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Silverfish
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Re: Developer Q&A

Post by Silverfish » Tue Feb 28, 2017 6:44 am

The Q&A video is now available for your viewing.


Hope you like it!

merlyn
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Re: Developer Q&A questions

Post by merlyn » Tue Feb 28, 2017 12:24 pm

Timbles wrote:
  • 12. At some point, there was a mention of Workshop support for non-DRM users. How do you plan to implement this?
Modding support will exist for non-DRMd users. It's going to use the same methods that exist now, just extended to support any modding features we add. Steam Workshop usage requires a steam copy.

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