Fan Art
Re: Fan Art
Dual wielding, that was what I thought when I saw that sickle and now you added it.
The concept is really nice and well thought out. Will be looking forward to see this in a mod.
The concept is really nice and well thought out. Will be looking forward to see this in a mod.
Re: Fan Art
Andrige, here's a start of a piece of what I like to call "recursive fanart". I have been so busy for the last three or so months that I haven't modeled anything out of school, but your concept art was just too good to not try to model it in 3d...
If I ever finish it, would you mind it if I released it as an OG mod?
I'm not that good at character modeling yet and quite busy in school, so finishing the modeling of this could take some time. And I'm also rather poor at texturing, so all the other character models I have done (including another fanart of a fanart based on Ylvali's moleman) are on indefinite hold as well... So if I do release this it's months away, perhaps in late summer, but it could easily take much longer than that.
If I ever finish it, would you mind it if I released it as an OG mod?
I'm not that good at character modeling yet and quite busy in school, so finishing the modeling of this could take some time. And I'm also rather poor at texturing, so all the other character models I have done (including another fanart of a fanart based on Ylvali's moleman) are on indefinite hold as well... So if I do release this it's months away, perhaps in late summer, but it could easily take much longer than that.
Re: Fan Art
That would be pretty neat actually! I do know how to create stuff in 3D myself but since I'm busy doing my own game I wouldn't mind if someone else would follow up on this.
I had some vague ideas that I could maybe create a model myself but I prefer reality over fiction so I decided I was satisfied with just doing the conceptart.
Also if you are not that good at texturing I could probably do that. It's the one step in the model-creation process I really enjoy so (as opposed to limiting polys, bones, skin-weighting, UV-mapping etc...etc...ugh) and I think I'm fairly decent at it so.
And if I get more time over I might make a blueprint as well, I can imagine basing it on the conceptart can be quite hard.
Cheers!
I had some vague ideas that I could maybe create a model myself but I prefer reality over fiction so I decided I was satisfied with just doing the conceptart.
Also if you are not that good at texturing I could probably do that. It's the one step in the model-creation process I really enjoy so (as opposed to limiting polys, bones, skin-weighting, UV-mapping etc...etc...ugh) and I think I'm fairly decent at it so.
And if I get more time over I might make a blueprint as well, I can imagine basing it on the conceptart can be quite hard.
Cheers!
Re: Fan Art
That would be nice. I'll probably try to texture it myself, too, but I'm not sure when I have the time and if it's worth showing.Andrige wrote:Also if you are not that good at texturing I could probably do that. It's the one step in the model-creation process I really enjoy so (as opposed to limiting polys, bones, skin-weighting, UV-mapping etc...etc...ugh) and I think I'm fairly decent at it so.
The character is mostly just a generic humanoid body with few ursine traits, and what little I know about anatomy seems to be enough so far. The feet and the head/neck are the parts I'll probably have most trouble with, as far as the modeling goes (and that's also the reason they aren't in the screenshot - the first head was really crappy).
Re: Fan Art
Wrote some more on their background/lore, [Link]
And if you ever want some help with the texturing Endoperez just give me a PM :p
Also to give some feedback I think the belly and legs looks wonky (legs spread far apart and belly high up), although I guess my conceptart could very well not be "anatomically working" to base a 3D-model on.
And if you ever want some help with the texturing Endoperez just give me a PM :p
Also to give some feedback I think the belly and legs looks wonky (legs spread far apart and belly high up), although I guess my conceptart could very well not be "anatomically working" to base a 3D-model on.
-
- Posts: 2109
- Joined: Tue Jun 16, 2009 9:06 pm
- Location: U.S.
Re: Fan Art
It could be worse ...
-
- NOT A FRIGGIN PROGRAMMER
- Posts: 3272
- Joined: Wed Jan 26, 2005 4:01 pm
- Location: South Carolina, United States
- Contact:
Re: Fan Art
I tried...and failed...to draw something neat.
-
- Posts: 361
- Joined: Tue Jan 26, 2010 9:04 pm
- Location: Argleton
- Contact:
Re: Fan Art
There are actually four meanings to Overgrowth. I think one of them was overpopulation, but I don't know the others.
-
- Posts: 13
- Joined: Wed Apr 21, 2010 6:47 am
- Location: Trondheim Norway
Re: Fan Art
Owergrowth need zepliners....
So I maed one piczur
So I maed one piczur
Re: Fan Art
Haha, that's actually pretty cool. Nicely done.
-
- Posts: 13
- Joined: Wed Apr 21, 2010 6:47 am
- Location: Trondheim Norway
Re: Fan Art
Freshbite
Thank you!!
Thank you!!
Re: Fan Art
I think it's great that you start your forum debut with creativity rather than arguments!
This have you stuck out of the pack, mate!
This have you stuck out of the pack, mate!
-
- NOT A FRIGGIN PROGRAMMER
- Posts: 3272
- Joined: Wed Jan 26, 2005 4:01 pm
- Location: South Carolina, United States
- Contact:
Re: Fan Art
Aperson, that's an awesome picture. Must have taken quite the steady hand to get all of those ropes in there.
-
- Posts: 1788
- Joined: Wed Jul 02, 2008 2:44 pm
Re: Fan Art
yeah he's made me quite jealous, i'm finishing up on 2 years of GCSE art and i can't draw like that!
still, loving it aperson!
still, loving it aperson!