Re: procedural animation, 3D acoustics, and more
Posted: Wed Oct 01, 2008 6:50 am
Well, as long as I can turn it down or off to the point of maximum gameplay and performance. =3
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I do expect the game to look nice, but nice does not necessarily mean high poly-count. I think they're going to have a reasonable medium here, and will be doing quite a lot with shaders, judgeing from videos.Count Roland wrote:let's not forget there will be eye candy. they're marketing to everyone and I hope it's successful.