Overgrowth mod ideas?

Anything related to Wolfire Games and/or its products
User avatar
Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Re: Overgrowth mod ideas?

Post by Glabbit » Sat Oct 04, 2008 11:09 am

Oh hello, doom, haven't seen you in a while x3

User avatar
Ozymandias
Posts: 1239
Joined: Wed Sep 17, 2008 10:48 am
Location: In your attic. Skitter skitter.

Re: Overgrowth mod ideas?

Post by Ozymandias » Sat Oct 04, 2008 2:22 pm

I remember there being blog posts about water reflections, so I assume water will be in the game. I don't remember where I heard it but I also think that you can use a stream or something to help get a wolf off your trail...

User avatar
Glabbit
Posts: 4917
Joined: Sun Feb 06, 2005 8:38 am
Location: A mile away, with your shoes!

Re: Overgrowth mod ideas?

Post by Glabbit » Sat Oct 04, 2008 2:32 pm

Awe, heck, now I REALLY can't wait till we can start at it! xD

User avatar
BunnyWithStick
Gramps, Jr.
Posts: 4297
Joined: Mon Dec 05, 2005 12:14 am
Location: New Zealand

Re: Overgrowth mod ideas?

Post by BunnyWithStick » Sat Oct 04, 2008 6:24 pm

Well, the creators had this explanation for the gut grenade (Wideload Hippo Pickup found in Bleeding Ground): Stubbs needed a ranged attack. This was what they came up with.

User avatar
Chainsaw man
Posts: 1492
Joined: Mon Mar 17, 2008 6:13 am
Location: New Zealand

Re: Overgrowth mod ideas?

Post by Chainsaw man » Sun Oct 05, 2008 9:34 pm

Ok, I havent played Stubbz because my Computer did not have enough RAM for it, but after helping out for a few days in a Mourg (Job obtained by a Freind though my Father) I can tell you Organs ocasonaly explode. :?

It happend when the Morgtioner was out of the room, he wanted me to mop up a spill while he went to awnser the phone. As I was doing that I noticed The body he just stictched back up was slightly moving. By Now I was creeping out, and yelled out to Mr Bainebridge that the corps was moving.

Its Tummy inflated slowly, the body sort of rolling from one side to another, as it did the stiching of the abdomon ripped and split. There was then a loud pop, with a horrific mixture of bile, peaces of organ and Embarming Fluids leaked out of the large insision. The Gut deflated and there was a Big mess spewing out of the body and onto the floor.

I made a Run to find Mr Bainebridge. When I got to him, I was spluttering and not making much sence. He finaly got the words "Corps Explosion" Out of me. Mr Bainebridge make haste to get back to his work. I follow him from behind.

When We both came to the Corps, it was such a mess. The Smell of Bile and god knows what now spewed on the floor assulted my nose so bad, I passed out. I quit quite Promply after that, the sight there was too much.

User avatar
marmorek
Posts: 132
Joined: Tue Jul 11, 2006 5:38 pm
Location: Vancouver, Canada

Re: Overgrowth mod ideas?

Post by marmorek » Mon Oct 06, 2008 10:41 pm

I'd love to see some sort of skiing or snowboarding kind of thing (with multiplayer death-racing, of course). Maybe even a hockey mini-game for the Canadians among us. :)

User avatar
Chainsaw man
Posts: 1492
Joined: Mon Mar 17, 2008 6:13 am
Location: New Zealand

Re: Overgrowth mod ideas?

Post by Chainsaw man » Mon Oct 06, 2008 11:27 pm

That would be cool if you could use a plank of wood obtaned from something like the side of a building as not only a weapon, but also a means of Quick Down hill Transportation.

User avatar
marmorek
Posts: 132
Joined: Tue Jul 11, 2006 5:38 pm
Location: Vancouver, Canada

Re: Overgrowth mod ideas?

Post by marmorek » Tue Oct 07, 2008 12:53 am

Chainsaw man wrote:That would be cool if you could use a plank of wood obtaned from something like the side of a building as not only a weapon, but also a means of Quick Down hill Transportation.
Pity we don't have any dangerous gas-powered cutting devices that could be used to obtain said plank of wood ...



:D

User avatar
BunnyWithStick
Gramps, Jr.
Posts: 4297
Joined: Mon Dec 05, 2005 12:14 am
Location: New Zealand

Re: Overgrowth mod ideas?

Post by BunnyWithStick » Tue Oct 07, 2008 3:58 am

What, you mean a blowtorch? Come on, wouldn't that burn the wood?

(Technically, since a chainsaw runs on a liquid and not a gas, it's out of the picture completely. Take that, silly americanism of "Petrol"!)

User avatar
Chainsaw man
Posts: 1492
Joined: Mon Mar 17, 2008 6:13 am
Location: New Zealand

Re: Overgrowth mod ideas?

Post by Chainsaw man » Tue Oct 07, 2008 4:36 am

Gas=Gasoline=Petrolium=Petrol

User avatar
Ozymandias
Posts: 1239
Joined: Wed Sep 17, 2008 10:48 am
Location: In your attic. Skitter skitter.

Re: Overgrowth mod ideas?

Post by Ozymandias » Tue Oct 07, 2008 4:27 pm

Wow, how silly.

User avatar
BunnyWithStick
Gramps, Jr.
Posts: 4297
Joined: Mon Dec 05, 2005 12:14 am
Location: New Zealand

Re: Overgrowth mod ideas?

Post by BunnyWithStick » Wed Oct 08, 2008 3:15 am

…wow, I just got owned.

User avatar
Chainsaw man
Posts: 1492
Joined: Mon Mar 17, 2008 6:13 am
Location: New Zealand

Re: Overgrowth mod ideas?

Post by Chainsaw man » Wed Oct 08, 2008 3:33 am

LoL... What else? :twisted:

User avatar
Ozymandias
Posts: 1239
Joined: Wed Sep 17, 2008 10:48 am
Location: In your attic. Skitter skitter.

Re: Overgrowth mod ideas?

Post by Ozymandias » Wed Oct 08, 2008 1:15 pm

Silly

User avatar
Chainsaw man
Posts: 1492
Joined: Mon Mar 17, 2008 6:13 am
Location: New Zealand

Re: Overgrowth mod ideas?

Post by Chainsaw man » Wed Oct 08, 2008 9:06 pm

BunnyWithStick wrote:…wow, I just got owned.
You Also got owend by a Furm-muppet-yoda :P

Post Reply