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Re: Overgrowth mod ideas?
Posted: Sat Oct 04, 2008 11:09 am
by Glabbit
Oh hello, doom, haven't seen you in a while x3
Re: Overgrowth mod ideas?
Posted: Sat Oct 04, 2008 2:22 pm
by Ozymandias
I remember there being blog posts about water reflections, so I assume water will be in the game. I don't remember where I heard it but I also think that you can use a stream or something to help get a wolf off your trail...
Re: Overgrowth mod ideas?
Posted: Sat Oct 04, 2008 2:32 pm
by Glabbit
Awe, heck, now I REALLY can't wait till we can start at it! xD
Re: Overgrowth mod ideas?
Posted: Sat Oct 04, 2008 6:24 pm
by BunnyWithStick
Well, the creators had this explanation for the gut grenade (Wideload Hippo Pickup found in Bleeding Ground): Stubbs needed a ranged attack. This was what they came up with.
Re: Overgrowth mod ideas?
Posted: Sun Oct 05, 2008 9:34 pm
by Chainsaw man
Ok, I havent played Stubbz because my Computer did not have enough RAM for it, but after helping out for a few days in a Mourg (Job obtained by a Freind though my Father) I can tell you Organs ocasonaly explode.
It happend when the Morgtioner was out of the room, he wanted me to mop up a spill while he went to awnser the phone. As I was doing that I noticed The body he just stictched back up was slightly moving. By Now I was creeping out, and yelled out to Mr Bainebridge that the corps was moving.
Its Tummy inflated slowly, the body sort of rolling from one side to another, as it did the stiching of the abdomon ripped and split. There was then a loud pop, with a horrific mixture of bile, peaces of organ and Embarming Fluids leaked out of the large insision. The Gut deflated and there was a Big mess spewing out of the body and onto the floor.
I made a Run to find Mr Bainebridge. When I got to him, I was spluttering and not making much sence. He finaly got the words "Corps Explosion" Out of me. Mr Bainebridge make haste to get back to his work. I follow him from behind.
When We both came to the Corps, it was such a mess. The Smell of Bile and god knows what now spewed on the floor assulted my nose so bad, I passed out. I quit quite Promply after that, the sight there was too much.
Re: Overgrowth mod ideas?
Posted: Mon Oct 06, 2008 10:41 pm
by marmorek
I'd love to see some sort of skiing or snowboarding kind of thing (with multiplayer death-racing, of course). Maybe even a hockey mini-game for the Canadians among us.

Re: Overgrowth mod ideas?
Posted: Mon Oct 06, 2008 11:27 pm
by Chainsaw man
That would be cool if you could use a plank of wood obtaned from something like the side of a building as not only a weapon, but also a means of Quick Down hill Transportation.
Re: Overgrowth mod ideas?
Posted: Tue Oct 07, 2008 12:53 am
by marmorek
Chainsaw man wrote:That would be cool if you could use a plank of wood obtaned from something like the side of a building as not only a weapon, but also a means of Quick Down hill Transportation.
Pity we don't have any dangerous gas-powered cutting devices that could be used to obtain said plank of wood ...

Re: Overgrowth mod ideas?
Posted: Tue Oct 07, 2008 3:58 am
by BunnyWithStick
What, you mean a blowtorch? Come on, wouldn't that burn the wood?
(Technically, since a chainsaw runs on a liquid and not a gas, it's out of the picture completely. Take that, silly americanism of "Petrol"!)
Re: Overgrowth mod ideas?
Posted: Tue Oct 07, 2008 4:36 am
by Chainsaw man
Gas=Gasoline=Petrolium=Petrol
Re: Overgrowth mod ideas?
Posted: Tue Oct 07, 2008 4:27 pm
by Ozymandias
Wow, how silly.
Re: Overgrowth mod ideas?
Posted: Wed Oct 08, 2008 3:15 am
by BunnyWithStick
…wow, I just got owned.
Re: Overgrowth mod ideas?
Posted: Wed Oct 08, 2008 3:33 am
by Chainsaw man
LoL... What else?

Re: Overgrowth mod ideas?
Posted: Wed Oct 08, 2008 1:15 pm
by Ozymandias
Silly
Re: Overgrowth mod ideas?
Posted: Wed Oct 08, 2008 9:06 pm
by Chainsaw man
BunnyWithStick wrote:…wow, I just got owned.
You Also got owend by a Furm-muppet-yoda
