overgrowth, mods, ideas, art, ANYTHING!

Anything related to Wolfire Games and/or its products
c_y@
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by c_y@ » Tue Oct 28, 2008 5:23 pm

i like all of that but i think we could do some stealth just a bit more, just a little bit though. like they could make a city (not like an urban city or anything) level where ur jumping from rooftop to roof top and sneaking around kinda like sly cooper. :D but you still have to be able to beat it in some other way then stealth mabye on 1 high rooftop ther will be a whole lot of wepons so u can go crazy :twisted: :twisted: :twisted: :twisted:
Last edited by c_y@ on Wed Nov 05, 2008 7:24 pm, edited 1 time in total.

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xrodneyx
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by xrodneyx » Wed Oct 29, 2008 8:15 pm

The first and the MAIN thing i expect from Overgrowth is mega-enhanced (like 3.5 times "cooller" then in L1 8) :roll: ) combat system.. Almost nothing else matters to me, except some beauty and techy graphics

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Aleol
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Aleol » Wed Oct 29, 2008 8:39 pm

Shields? :?:

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Lotus Wolf
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Lotus Wolf » Wed Oct 29, 2008 10:08 pm

whats wrong with blocking with the weapon you are holding?

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Aleol
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Aleol » Wed Oct 29, 2008 11:02 pm

shields are slightly more effective when it comes to blocking blows... and can pretty much block anything except what can go straight through it or a grab. and instead of getting into a parrying duel, if you wanted to, you can block with the shield, then instantly stab or strike or w'ever, and it would make a slightly deeper combat system. As would dual wielding, but that seems like it's already added. Shields have a higher surface area however, and can probably block projectiles.

And I just like shields. Too much legend of zelda

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Grayswandir
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Grayswandir » Thu Oct 30, 2008 5:16 am

Glabbit wrote:
Glabbit wrote:...like maybe a spinning breakdance kick to jump back onto your feet with...
And while you're doing that move, some bunny comes alone and hits you with a staff for trying to show off, utterly crushing your hopes of being flashy and telescoping your spinal column.

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Glabbit
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Glabbit » Thu Oct 30, 2008 11:17 am

Damn. I was hoping that wouldn't happen.

c_y@
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by c_y@ » Thu Oct 30, 2008 4:25 pm

nice

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r4z2
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by r4z2 » Sun Nov 02, 2008 8:49 am

Maybe you could play as 'good' Turner, or 'evil' robotic-brought-back-to-life Jack or something :P

And then a showdown at the end?

I love games where you get to choose you path. It probably wont be a feature in Overgrowth as its quite late in the production process. But could there be an explore-able world where we can go wherever we want instead of having missions and being in a set area for one time. More like an RPG?

And also, a few features I would have loved in Lugaru:

Climb trees
More throws against enemies
Better models
Ragdoll system restricted to only move bones up to where they would stop in a human body (for example Turners lower legs keep going up to touch his stomach and his uppers stay still)

Love the game by the way, brilliant combat system :)

And maybe a small comedic touch - Have a few cages in the village with lush grass and a few mini humans hopping about inside :P

r4z2

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Sumguy720
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Sumguy720 » Sun Nov 02, 2008 10:54 pm

Side kicks, back kicks, and hand-edge strikes= Way cool.

Also: Multiple ways to play through each level.
IE, allow the player to take an aggressive, normal, or sneaky approach.
This element was almost there in Lugaru, but really it wasn't a strong part of the game.
eg, Dark messiah of Might and Magic.

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Grayswandir
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Grayswandir » Mon Nov 03, 2008 2:06 am

Throwing dirt might be a cool option. You could throw dirt in an enemies eyes, it would lower your multiplier or your score or something, but it would be an option.

Darwinian
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Darwinian » Mon Nov 03, 2008 2:46 am

i desire limb hacking, bone breaking, and maybe even some disembowelment (for example if you get a good gut slash the intestines could spill out)

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Lotus Wolf
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by Lotus Wolf » Mon Nov 03, 2008 3:38 am

you guys know that if the wolfire team tried to impliment everything you guys are saying her (or even half of it) it would take soooooooo much longer for the game to actually be completed... :roll:

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nutcracker
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by nutcracker » Mon Nov 03, 2008 9:54 am

Actually bone breaks and joint dislocations would be great. No need for inside organs to blow up.

WingedWolf93
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Re: overgrowth, mods, ideas, art, ANYTHING!

Post by WingedWolf93 » Mon Nov 03, 2008 11:17 am

No need for inside organs to blow up
That could be cool too.

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