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Re: System requirements for Overgrowth?

Posted: Tue Nov 20, 2012 6:40 pm
by akazi
ZeMaster091 wrote:But mine isn't listed.
I'm sure yours will work.

Re: System requirements for Overgrowth?

Posted: Wed Jan 02, 2013 12:04 pm
by Redtailedfox
Do you guys think my Macbook Pro 2012 2.9GHz Intel Core i7 8GB 1600MHz
will run the game smoothly? :?

Re: System requirements for Overgrowth?

Posted: Wed Jan 02, 2013 6:38 pm
by EPR89
Redtailedfox wrote:Do you guys think my Macbook Pro 2012 2.9GHz Intel Core i7 8GB 1600MHz
will run the game smoothly? :?
I don't really know much about Macs, but that sounds to me like plenty of power to run a game like Overgrowth.
Your avatar tells me that you have already preordered, so try it out and update the wiki with your experiences.

Re: System requirements for Overgrowth?

Posted: Sat Jun 01, 2013 8:08 pm
by Iron Tarkus
By any chance will this game run smoothly with a 2.8GHz, 4g ram, Radeon X1950 CrossFire edition graphics card?

Re: System requirements for Overgrowth?

Posted: Sat Jun 01, 2013 8:14 pm
by Iron Tarkus
Will a 2.8GHz, 4gb ram, Radeon X1950 CrossFire edition graphics card run this?
:|

Re: System requirements for Overgrowth?

Posted: Tue Jun 04, 2013 7:15 am
by Ylvali
Redtailedfox wrote:Do you guys think my Macbook Pro 2012 2.9GHz Intel Core i7 8GB 1600MHz
will run the game smoothly? :?
Yes. I'm running the alpha on a much older macbook pro with comparably low stats, so far the alphas run fine most of the time.

There is sometimes lag when badly optimized features are implemented and with large amounts of certain objects or effects, but I believe this isn't a hardware problem but a matter of optimization process, I have had roughly the same amounts of lag on machines with very different specs, indicating the hardware power isn't always the major issue.

Of course, some decked out monsters will already be able to play the game with any number of objects and lack of optimization without lag, but I think the idea is that the final product should run fine on most modern rigs. Being an indie game the target audience should include many people with low end computers not primarily built for gaming.

When I preordered many years ago I ran the alpha on an imac with 1gb ram and x1600 graphic card, which was a good machine back then, and that machine can still run the alpha ok on levels with few objects and effects turned off.

Re: System requirements for Overgrowth?

Posted: Sun Jun 09, 2013 3:30 pm
by ZeMaster091
Got a new Laptop.

How would I do?

OS: Windows 8 (build 9200), 64 Bit
CPU: AMD A6-4400M APU with Radeon(tm) HD Graphics
CPU Speed: 2.7 GHz (But at one point it said it was rated as 5 GHz  ¯\(ツ)/¯ )
RAM: 3.6 GB
Video Card: AMD Radeon HD 7520G
Features of Video Card: Pixel Shader Version 5.0, Vertex Shader Version 5.0, Dedicated Video RAM 512 MB.

Re: System requirements for Overgrowth?

Posted: Fri Oct 11, 2013 4:55 pm
by WolfireFTW
My pc has 4GB of ram a quadcore prosessor and is 64bit will this run?
and It has 210GB of memory but only 15gb currently.
Will it work?

Re: System requirements for Overgrowth?

Posted: Fri Dec 13, 2013 11:56 am
by vikman10
would overgrowth work on directx 9.0b :?:

Re: System requirements for Overgrowth?

Posted: Fri Dec 13, 2013 12:19 pm
by Anton
vikman10 wrote:would overgrowth work on directx 9.0b :?:
Overgrowth uses OpenGL, and not DirectX, so that is not an easily answerable question. Do you know model of GPU you have?

Re: System requirements for Overgrowth?

Posted: Mon May 12, 2014 11:56 am
by I_Am_Jesus_Brah
Would it run on an alienware X51?
:shock:

Re: System requirements for Overgrowth?

Posted: Thu Jun 19, 2014 12:04 am
by BlueCyberDemon
According to me, Overgrowth doesnt have that much serious system requirements, i play Overgrowth on my old computer, and works like a charm, however, spawning too much NPCs will cause FPS drop, dont know if its me or the game itself.

heres my old system:
Windows 7 Ultimate 32-bit OS
2 GB RAM
Pentium(R) Dual-Core CPU E5200 @ 2.50GHz 2.50GHz
AMD Radeon HD 6500 Series

Re: System requirements for Overgrowth?

Posted: Fri Jun 20, 2014 9:49 pm
by EPICKIDNOISY
why did david say it would work with slower computers and then not make it happen :(

Re: System requirements for Overgrowth?

Posted: Sat Jun 21, 2014 2:46 pm
by EPR89
EPICKIDNOISY wrote:why did david say it would work with slower computers and then not make it happen :(
Most likely because - believe it or not - there is more than one slower computer and they can't test it on all of them. There's a reason why most triple A titles are usually shipped to Nvidia or AMD before release to get optimised for those companies' GPU types and drivers. I wouldn't expect too much in regards to optimisation as long as the game is still in alpha.

Re: System requirements for Overgrowth?

Posted: Mon Jun 23, 2014 4:32 am
by Count Roland
EPICKIDNOISY wrote:why did david say the finished product would work with lower end computers and then the unfinished product didn't?