Too late to complain about combat?
Posted: Fri Oct 13, 2017 5:59 pm
This is my first post on the forums, I think.
I played Overgrowth back when it was in Alpha, and having picked it up again, the combat seems a lot more frustrating now than back when I first got this. My primary contention is that there seems to be an RNG element to blocking, where hitting enemies has an x.xx% chance of being blocked, which is frustrating on a lot of levels.
Additionally, enemies have the annoying tendency to not only block whendoubled over on the ground, but because the animation of them blocking snaps them back upright and standing, the work I put in to ground them is immediately undone.
I played Overgrowth back when it was in Alpha, and having picked it up again, the combat seems a lot more frustrating now than back when I first got this. My primary contention is that there seems to be an RNG element to blocking, where hitting enemies has an x.xx% chance of being blocked, which is frustrating on a lot of levels.
Additionally, enemies have the annoying tendency to not only block whendoubled over on the ground, but because the animation of them blocking snaps them back upright and standing, the work I put in to ground them is immediately undone.