RPG Mod

Anything related to Wolfire Games and/or its products
Scorp
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RPG Mod

Post by Scorp » Tue May 26, 2009 4:01 pm

Hey guys,

What do you think of a RPG mod (Role playing Game - like Oblivion/fallout 3) of this game? It could be a vicious war of good vs evil where the player, a rabbit, completes many varied quests leveling him up and buying himself more advanced armour/weapons to proceed with more dangerous quests.

*I will constantly add to this when I have new idea's.

Concept:

The player starts as a rabbit in a world full of blood shed between the alliance (good) and fatality (evil). The alliance will consist of the rabbits and dogs, where as the fatality consist of the wolves, rats and cats. From this, you can see that you are part of the alliance fighting for good. I haven't given an actual story a proper thought yet though.

Items:

Items will be avaliable for the player to purchase/find in the mod, such as weapons, armour, health, quest items, attribute rings/necklaces. Alot of items will be avaliable to buy at towns and small trade posts.

Abilities:

- Summon abilities are something that I love the sound of. After doing the appropriate quests to be at the sufficient level to learn; the player will be able to summon allied entities such as the rabbits/dogs to help the player in the war.

Questing:

Questing will be one of the biggest features (the hardest too). Quests such as 'help the alliance over run the fatality outpost' could be made, or 'kill 10 elite cats for paws to make a certain potion'. After each quest, the player obtains a reward such as money or/and items to help them on there adventure. Also with summoning allied forces as mentioned earlier; a quest such as obtain 10 different ingredients to learn the spell could be given.

These are only concepts so anything could happen.

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Ozymandias
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Re: RPG Mod

Post by Ozymandias » Tue May 26, 2009 4:05 pm

Have a look at some discussion here (for SPF users only, sorry)

What I think would be cool is a little RPG module that you can build your own story off of. This way you have all the scripts and codes ready, you just need to build the game world where the players play etc.

EDIT: It would also be cool to have character creation... like in the customization topic I have yet to make since I'm waiting till it's more relevant to the alphas =o

EDIT 2: What I meant by modules is a set of codes and such to manage inventory, shopkeeprs, and such, and then you would just download player-made 'quests' and 'stories' using the Overgrowth mod browser.

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Endoperez
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Re: RPG Mod

Post by Endoperez » Thu May 28, 2009 4:39 pm

It would be nice. There's all kinds of cool things that Overgrowth system could do well. The hardest part would be, obviously, actually making the mod. Writing all the dialogue, creating all the characters, having interesting plot and subplots, making an interesting world, not being too generic while still taking in good parts from earlier RPGs...

It'd be nice to have an RPG mod, or several, in Overgrowth. An eastern setting of martial arts monks isn't as overdone as pseudo-medieval western Europe, and it would work well with the combat system.

It'd also be interesting to see what kind of magic system could be done in the engine.

Darwinian
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Re: RPG Mod

Post by Darwinian » Mon Jun 01, 2009 11:28 am

None magiks!!! skills perhaps

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Untadaike
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Re: RPG Mod

Post by Untadaike » Mon Jun 01, 2009 11:30 am

No magic. Please. That would insult Wolfire. LOL.

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Ozymandias
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Re: RPG Mod

Post by Ozymandias » Mon Jun 01, 2009 3:19 pm

Untadaike wrote:No magic. Please. That would insult Wolfire. LOL.
Not dat yer faesce dosnt alreddy

AHEM

If there was magic I think it should be -magical- as in on the rare occasions you see it you go 'wow'

Not everyone can just shoot lightning out their ass on a whim.

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Untadaike
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Re: RPG Mod

Post by Untadaike » Mon Jun 01, 2009 3:38 pm

Ozymandias wrote: Not dat yer faesce dosnt alreddy

AHEM

If there was magic I think it should be -magical- as in on the rare occasions you see it you go 'wow'

Not everyone can just shoot lightning out their ass on a whim.
Hey, yeah, I think that would be cool. Maybe there are these ancient legends about magic, that you hear rumors about. And it's reeeely rare.

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Richie Rabbit
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Re: RPG Mod

Post by Richie Rabbit » Mon Jun 01, 2009 3:40 pm

Image

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Untadaike
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Re: RPG Mod

Post by Untadaike » Mon Jun 01, 2009 3:42 pm

ha ha ha, nice, I laughed out loud :D

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TheBigCheese
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Re: RPG Mod

Post by TheBigCheese » Mon Jun 01, 2009 10:30 pm

Seriously, where do you get those pictures?

:lol:

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tokage
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Re: RPG Mod

Post by tokage » Tue Jun 02, 2009 8:43 am

I would guess from here:
http://images.google.de/images?hl=de&q= ... 2&aq=f&oq=
It is the third(at least in my search, could differ).

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Richie Rabbit
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Re: RPG Mod

Post by Richie Rabbit » Tue Jun 02, 2009 9:40 am

You're right.

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Ozymandias
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Re: RPG Mod

Post by Ozymandias » Tue Jun 02, 2009 12:10 pm

Image

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Richie Rabbit
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Re: RPG Mod

Post by Richie Rabbit » Tue Jun 02, 2009 12:51 pm

:lol:

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Ozymandias
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Re: RPG Mod

Post by Ozymandias » Tue Jun 02, 2009 1:39 pm

Richie Rabbit wrote::lol:
Glad you like it, it took forever for me to turn into gif...

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