Anything related to Wolfire Games and/or its products
-
David
- Project Leader
- Posts: 1995
- Joined: Wed Nov 19, 2003 10:45 pm
-
Contact:
Post
by David » Sun Jun 19, 2005 1:50 am
I added a 3ds model loading class, and got a free male and female human model from the Open3Dproject.
Last edited by
David on Wed Jun 22, 2005 3:16 am, edited 1 time in total.
-
Crill3
- Indecisive titler
- Posts: 1935
- Joined: Thu Mar 10, 2005 8:54 am
- Location: Stockholm, Sweden
Post
by Crill3 » Sun Jun 19, 2005 3:16 am
OMGOMGOMGOMGOMG NUMBER 2!
-
ridestowe
- Posts: 161
- Joined: Thu Jun 02, 2005 5:47 pm
- Location: vermont!
-
Contact:
Post
by ridestowe » Sun Jun 19, 2005 9:49 am
is that chrome or glass? it looks like glass to me, and that'd rock if it was. (for the shader i mean)
-
Lugaruman100
- The wolfire forum member with no title.
- Posts: 749
- Joined: Fri Jan 30, 2004 9:40 pm
Post
by Lugaruman100 » Sun Jun 19, 2005 12:13 pm
I didn't know models that have high of a polygon count in your engine.
-
Nayr
- wicked bad-ass title
- Posts: 643
- Joined: Wed Jul 07, 2004 9:35 am
Post
by Nayr » Sun Jun 19, 2005 1:14 pm
*whistles* nice fps count, too.
Last edited by
Nayr on Mon Jun 20, 2005 11:33 am, edited 1 time in total.
-
zip
- lugaruguru
- Posts: 1820
- Joined: Mon Jan 26, 2004 12:39 pm
- Location: USA, Missouri
-
Contact:
Post
by zip » Sun Jun 19, 2005 1:43 pm
Keep in mind that at this point that isn't a game, all its rendering is a high poly model, skybox and the shaders.
When you have to manage terrain, animation, all the game logic and 10 characters running around on screen performance drops quite a bit.
That being said, it looks damn sexy ^_^
-
David
- Project Leader
- Posts: 1995
- Joined: Wed Nov 19, 2003 10:45 pm
-
Contact:
Post
by David » Sun Jun 19, 2005 2:04 pm
The top one is chrome, the next one is glass.
-
ridestowe
- Posts: 161
- Joined: Thu Jun 02, 2005 5:47 pm
- Location: vermont!
-
Contact:
Post
by ridestowe » Sun Jun 19, 2005 8:46 pm
Lugaruman100 wrote:I didn't know models that have high of a polygon count in your engine.
technically, he could load a really high def model into there. second of all, i'm sure it's just a test and that his game chars wont be anything near that high poly because textuyring can do that much on it's own.
-
David
- Project Leader
- Posts: 1995
- Joined: Wed Nov 19, 2003 10:45 pm
-
Contact:
Post
by David » Sun Jun 19, 2005 9:41 pm
That is correct; in-game characters will have fewer polygons, but probably look like they have more.
-
Lugaruman100
- The wolfire forum member with no title.
- Posts: 749
- Joined: Fri Jan 30, 2004 9:40 pm
Post
by Lugaruman100 » Mon Jun 20, 2005 12:50 am
So when you are making your next game on this new engine the main character models will not look as good as these screenshots?
-
David
- Project Leader
- Posts: 1995
- Joined: Wed Nov 19, 2003 10:45 pm
-
Contact:
Post
by David » Mon Jun 20, 2005 1:37 am
The main character models will look better, but probably less shiny and transparent
-
ridestowe
- Posts: 161
- Joined: Thu Jun 02, 2005 5:47 pm
- Location: vermont!
-
Contact:
Post
by ridestowe » Mon Jun 20, 2005 11:26 am
David wrote:The main character models will look better, but probably less shiny and transparent
new enemy: glass man!
-
zip
- lugaruguru
- Posts: 1820
- Joined: Mon Jan 26, 2004 12:39 pm
- Location: USA, Missouri
-
Contact:
Post
by zip » Mon Jun 20, 2005 12:18 pm
And you play gustav, the opera singer ^_^
-
Lugaruman100
- The wolfire forum member with no title.
- Posts: 749
- Joined: Fri Jan 30, 2004 9:40 pm
Post
by Lugaruman100 » Mon Jun 20, 2005 2:14 pm
I'll play an Alchemist.
-
ridestowe
- Posts: 161
- Joined: Thu Jun 02, 2005 5:47 pm
- Location: vermont!
-
Contact:
Post
by ridestowe » Mon Jun 20, 2005 3:44 pm
i'd be so down playing as a glass guy.