Phoenix Engine 6-19-05 Dynamic Cubemapping

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David
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Phoenix Engine 6-19-05 Dynamic Cubemapping

Post by David » Sun Jun 19, 2005 11:54 pm

I added support for dynamic cubemapping. This means that reflection and refraction effects can be applied to other object in the scene, and not just skyboxes.

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Crassworm
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Post by Crassworm » Mon Jun 20, 2005 12:23 am

Dude.. most excellent.

What graphics library are you using for these demos? GLUT?

David
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Post by David » Mon Jun 20, 2005 1:36 am

Just OpenGL

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Post by Nayr » Mon Jun 20, 2005 11:34 am

I think he means how are you using it? GLUt is ok for demos and stuff, but SDL is much better for large-scale stuff.

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ridestowe
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Post by ridestowe » Mon Jun 20, 2005 12:10 pm

oh man this is so awesome. i've actually only seen one other game to do this. although it will slow down the framerate by a considerable amount, it looks great!

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Lycanthrope
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Post by Lycanthrope » Mon Jun 20, 2005 5:46 pm

beautiful!

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Post by Albab » Mon Jun 20, 2005 9:09 pm

One word (possibly two) KICKASS. I'm going to try to do somthing like this, but not for a long, long time.

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