You are my favorite person in the world right now. The idea of an accurately portrayed physics game is just plain awesome.David wrote:The idea for Lugaru 2 is to totally remove the line between physics and animation; ALL of the animations will be physics-based hybrid systems.
Phoenix Engine 6-30-05 Starting Physics
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The game's looking really pretty, but I don't know about those crates.
They suffer the same flaw every crate suffers in all games: it's utter inability to appear functional. Why are there always so many strange crates lying around everywhere in so many games? Worse, they never even look like crates you would keep something in. This is the case here. These crates look too nice to be functional; probubly because they're made of two very expencive looking woods.
Are they going to have precarious placing? Please tell us no!
They suffer the same flaw every crate suffers in all games: it's utter inability to appear functional. Why are there always so many strange crates lying around everywhere in so many games? Worse, they never even look like crates you would keep something in. This is the case here. These crates look too nice to be functional; probubly because they're made of two very expencive looking woods.
Are they going to have precarious placing? Please tell us no!
David was joking about the crates. There aren't going to be any in Lugaru 2.Ovaltine wrote:The game's looking really pretty, but I don't know about those crates.
They suffer the same flaw every crate suffers in all games: it's utter inability to appear functional. Why are there always so many strange crates lying around everywhere in so many games? Worse, they never even look like crates you would keep something in. This is the case here. These crates look too nice to be functional; probubly because they're made of two very expencive looking woods.
Are they going to have precarious placing? Please tell us no!