Lugaru 2

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Nuky
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Post by Nuky » Tue Sep 13, 2005 2:42 pm

Albab wrote:That would be insanely awsome. Maybe a mod for the game... -drool- Motorcycle fighting rabbits...

*stares at albab with those eyes you know... >:/ <-like that*
*Waits a moment*
*bows down and pukes at his shoes to tell him that I couldn't dissagree more*

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Crill3
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Post by Crill3 » Tue Sep 13, 2005 2:52 pm

The meaning of a mod is often to change the gameplay completely, you anti-mods!
:)

Nuky
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Post by Nuky » Tue Sep 13, 2005 3:14 pm

Yes, I (we?) are fully aware of that, thankyouverymuchforyourclearance.

You MODify the gameplay / gamecontent.

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Post by Madd the Sane » Tue Sep 13, 2005 5:36 pm

So, couldn't extra maps be considered mods? :P
I say if you want to make a mod, go for it. you never know if someone else will like it, though.

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Post by Albab » Tue Sep 13, 2005 10:06 pm

I was... Semi-kidding. It wouldn't be insanely awsome, but it would be pretty damn cool. I would buy the game for that alone. xD

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Post by Quanrian » Sun Sep 18, 2005 5:56 am

Just to not be a complete newb I read through this whole thread, but forgive me if I missed stuff as I didn't read into every detail. Firstly I'd like to say it's great that you'd even consider discounting previous buyers of Lugaru, not just because I bought it myself but because it is something that is hardly considered. It's nice to know you're willing to support the people who supported you in the first place.

I actually knew about this for a while but I've been keeping track of too many games. I believe you mentioned it to me personally when I sent you an email full of wacky ideas lol. You basically said something along the lines of... 'You pretty much defined what the phoenix engine is going to be'. The weapons look great and it definitely looks like a nice step up graphically and gameplay wise I'm hoping I wont get the crap beat out of me nearly as much as I did in Lugaru.

I guess I'll drop a few ideas since this is sort of what I do anyways (My ideal job would be Concept Designer which will never happen, but practice never hurts.). Feel free to reject, but if you accept them I'd prefer to clarify through emails. I tend to give out too much so these are just brief explanations.

- Survival Mode: I see this as being more than just see how many enemies you can pound into the ground. Things like leveling and perhaps even hunting/foraging for food could be vital elements as well. Basically this is just an endless mode to muck away time, sort of like sandbox with purpose. Gradually as time wears on you can introduce new elements. I'm actually leaning more towards wildlife survival incase that wasn't clear, rather than fighting game survival. Though fighting could certainly be an element this would be more robust than that.

- NPC Allies: I was actually a bit surprised this didn't make it into the original, but you can't have anything, either way you seem to have the building blocks for this already in the existing Lugaru. Being able to recruit and command to some degree allies would be move than novel it would be outright helpful in multiple enemy fights. This of course could be optional. Another perk might be a mode where all you do is train your allies, making them stronger, smarter and tweak their combat habits, creating custom AI's in other words.

- Consequences: What I mean by this is something that alters the path your character is on in a way that delegates replaying through the game. I see many games give consequences but they tend to be temporary and hardly effect the outcome in ways that consequences do in real life. This is however a two edged knife and can easily ruin playability and enjoyment. Do not approach this idea unless you understand the full scope of how this can bring a game to a new level or slam it through the floor.

- Ambiance: What I mean by this, is that while Lugaru was cool, I felt like I was moving through a wasteland of a world. Some ambient life, even better if you can interact with it, would be something to help draw the gamer into this alternate universe. Plants you can cut and eat, carrots cause you're a rabbit might be obvious, and maybe even mix into salves. Just basically give the world a purpose other than setting your two feet down onto it.

That's a whole lot to be told it wont happen, so I'm just going to leave it at that. It'll be great to see this when it comes out and thanks for working so hard on this David and other people of whom I'm not aware of.

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Post by Albab » Sun Sep 18, 2005 4:32 pm

xD Carrot salve.

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Post by Quanrian » Sun Sep 18, 2005 7:49 pm

Yes, a carrot salve would be a definite option lol. Actually I just said salve because I thought it fit in better than oh say... a potion would lol. Plus salves are actually real things where as magical potions are a bit wishy washy. I like how despite the game being alternate universe that it's very grounded and it makes enough sense that things are they way they are. Adding in things like magic would polute that in my humble opinion. It'd be better to focus on the martial arts and weapons. Crafting items of course would add a nice element to the game. Exploration was hardly needed in the first and should more than likely be a more important element this time around.

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Post by Albab » Sun Sep 18, 2005 10:21 pm

yeah, that's true.

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Post by David » Sun Sep 18, 2005 10:26 pm

Lugaru 2 will definitely have survival elements; you will have to eat, sleep, and drink to survive, and these will not always be easy to do. The environment will be much more important than in Lugaru; you will be able to climb trees, forage for food, and create shelters.

There will definitely be NPC allies that can accompany you, and help in various ways. Each NPC will have its own allegiances, which can be influenced by many factors.

The story will be fairly non-linear and free; the game with the most similar adventure style would be Fallout 2.

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Post by Flickta » Mon Sep 19, 2005 12:21 am

David wrote:Lugaru 2 will definitely have survival elements; you will have to eat, sleep, and drink to survive, and these will not always be easy to do. The environment will be much more important than in Lugaru; you will be able to climb trees, forage for food, and create shelters.

There will definitely be NPC allies that can accompany you, and help in various ways. Each NPC will have its own allegiances, which can be influenced by many factors.

The story will be fairly non-linear and free; the game with the most similar adventure style would be Fallout 2.
Oh, please, please, make it so that the player could just live in the world, gather herbs and berries, build a shelter and... Spend nights sitting in front of a fireplace. :)

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Post by David » Mon Sep 19, 2005 12:54 am

Hehe yes I think you will be able to do that, if you really want

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Post by Quanrian » Mon Sep 19, 2005 1:36 am

Will you be able to change your posture for a non battle situation ? Like laying down for resting or sleep, sitting down, maybe hanging down from a branch or crawling through tunnels. You know rabbit holes lol.

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Post by Nuky » Mon Sep 19, 2005 2:33 pm

this reminds me of MMORPG's. :)

About that building shelter, getting NPC friends and stuff...

Will you be able to build a house, get a wife, some kids, and just live there and eat, live play around and get attacked by random enemies walking by now and then? I mean, having a simple life outside the town, getting apples from the trees (or carrots from the ground if you prefer), etc, get water from a nearby lake and get a bigger better house as you earn money would be frikking awesome! or you could just be a wanderer and get quests and save the world etc.

no?

would be awesome though ;)


(I know, a bit much to ask :P)

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Post by zip » Mon Sep 19, 2005 3:00 pm

"Will you be able to do X Random Situation" questions are annoying.
I doubt there will be a full house building farm running family rearing simulation, could be wrong though.

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