Post
by Quanrian » Sun Sep 18, 2005 5:56 am
Just to not be a complete newb I read through this whole thread, but forgive me if I missed stuff as I didn't read into every detail. Firstly I'd like to say it's great that you'd even consider discounting previous buyers of Lugaru, not just because I bought it myself but because it is something that is hardly considered. It's nice to know you're willing to support the people who supported you in the first place.
I actually knew about this for a while but I've been keeping track of too many games. I believe you mentioned it to me personally when I sent you an email full of wacky ideas lol. You basically said something along the lines of... 'You pretty much defined what the phoenix engine is going to be'. The weapons look great and it definitely looks like a nice step up graphically and gameplay wise I'm hoping I wont get the crap beat out of me nearly as much as I did in Lugaru.
I guess I'll drop a few ideas since this is sort of what I do anyways (My ideal job would be Concept Designer which will never happen, but practice never hurts.). Feel free to reject, but if you accept them I'd prefer to clarify through emails. I tend to give out too much so these are just brief explanations.
- Survival Mode: I see this as being more than just see how many enemies you can pound into the ground. Things like leveling and perhaps even hunting/foraging for food could be vital elements as well. Basically this is just an endless mode to muck away time, sort of like sandbox with purpose. Gradually as time wears on you can introduce new elements. I'm actually leaning more towards wildlife survival incase that wasn't clear, rather than fighting game survival. Though fighting could certainly be an element this would be more robust than that.
- NPC Allies: I was actually a bit surprised this didn't make it into the original, but you can't have anything, either way you seem to have the building blocks for this already in the existing Lugaru. Being able to recruit and command to some degree allies would be move than novel it would be outright helpful in multiple enemy fights. This of course could be optional. Another perk might be a mode where all you do is train your allies, making them stronger, smarter and tweak their combat habits, creating custom AI's in other words.
- Consequences: What I mean by this is something that alters the path your character is on in a way that delegates replaying through the game. I see many games give consequences but they tend to be temporary and hardly effect the outcome in ways that consequences do in real life. This is however a two edged knife and can easily ruin playability and enjoyment. Do not approach this idea unless you understand the full scope of how this can bring a game to a new level or slam it through the floor.
- Ambiance: What I mean by this, is that while Lugaru was cool, I felt like I was moving through a wasteland of a world. Some ambient life, even better if you can interact with it, would be something to help draw the gamer into this alternate universe. Plants you can cut and eat, carrots cause you're a rabbit might be obvious, and maybe even mix into salves. Just basically give the world a purpose other than setting your two feet down onto it.
That's a whole lot to be told it wont happen, so I'm just going to leave it at that. It'll be great to see this when it comes out and thanks for working so hard on this David and other people of whom I'm not aware of.