Open Development Marketing - How does it affect you?
Posted: Tue Jan 11, 2011 8:01 am
Hello,
I talked about open development marketing at a school in Berlin, Germany today and mentioned Overgrowth and Wolfire.
The slides (web site form, no stupid presentation file download)
The listeners had some interesting question and I thought I should pass them to the community here, perhaps some of you can contribute some answers?:
1. In what ways does the pre-order-community of Overgrowth influence the development of the game? Are there polls or feature request trackers? Does Wolfire look at high-activity threads' suggestions and incorporate them?
2. Were there suggestions coming from the community, which have been implemented into Overgrowth?
There were some questions about how the company deals with the community commenting on the game as well:
3. How does Wolfire keep up with forum/blog/facebook/chat comments/suggestions? Is there anything written by fans/haters you don't read due to time pressure?
4. When a community suggestion is supposed to be considered for implementation, do the programmers/artists deal with the suggestion thread or does somebody present the suggestions in summaries to them?
I'm not even sure interactions happen on the levels I assume existing for these questions.
Thanks!
I talked about open development marketing at a school in Berlin, Germany today and mentioned Overgrowth and Wolfire.
The slides (web site form, no stupid presentation file download)
The listeners had some interesting question and I thought I should pass them to the community here, perhaps some of you can contribute some answers?:
1. In what ways does the pre-order-community of Overgrowth influence the development of the game? Are there polls or feature request trackers? Does Wolfire look at high-activity threads' suggestions and incorporate them?
2. Were there suggestions coming from the community, which have been implemented into Overgrowth?
There were some questions about how the company deals with the community commenting on the game as well:
3. How does Wolfire keep up with forum/blog/facebook/chat comments/suggestions? Is there anything written by fans/haters you don't read due to time pressure?
4. When a community suggestion is supposed to be considered for implementation, do the programmers/artists deal with the suggestion thread or does somebody present the suggestions in summaries to them?
I'm not even sure interactions happen on the levels I assume existing for these questions.
Thanks!