Phoenix Engine 8-10-05 Better Physics-Based Animation
By the looks of these demos, it seems very clear that we will be able to do some sidestepping and backstepping with absolutly no delay time between the two. Are the arms completely ragdoll too? It seems like they bounce, swing and, hang back based on the players velocity. Variable speeds seem very possible for this wieght based engine to create, but recent PC games have shown us that it's pretty hard to create a comlpex move system with only keyboard buttons (no joystick meant that it either had to be full directional movement or no movement), the typical style I've seen contained jog and sprint with an option of assigning a walk to toggle on. Will this game have a bit more control than luguru 1 was based on (maybe an acceleration method that could assign more weight towards a direction the longer it was pressed)? Classic Luguru controls are great, I wouldn't care how much control we got, just thinking the pheonix engine could do more(the mouse jump feature was cool, maybe more of these can be optional in debug?).
Can't wait to see what crouching would be like, hope he uses arms to make him look more animal like and stealthy.
Edit February 27: last sentence
Can't wait to see what crouching would be like, hope he uses arms to make him look more animal like and stealthy.
Edit February 27: last sentence