Phoenix Engine 8-10-05 Better Physics-Based Animation

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David
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Phoenix Engine 8-10-05 Better Physics-Based Animation

Post by David » Wed Aug 10, 2005 4:27 am

I spent a few hours today changing the stick figure guy to a rabbit by adding arms and ears and making him walk on his toes. Also added variable speed, and several other changes.

Image

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Crill3
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Post by Crill3 » Wed Aug 10, 2005 7:13 am

Yeah, it looks like he is trying to stab someone invisible with his elbows.
No worries! WONDERFUL!

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Blorx
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Post by Blorx » Wed Aug 10, 2005 7:17 am

That's what I thought...but yeah, it is awesome.

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Crill3
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Post by Crill3 » Wed Aug 10, 2005 7:24 am

Where did your post go? o0

zip
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Post by zip » Wed Aug 10, 2005 12:33 pm

He does a smooth 360° while walking too.

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Blorx
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Post by Blorx » Wed Aug 10, 2005 1:39 pm

Crill3 wrote:Where did your post go? o0
if you're referring to me, I deleted it, I decided I'd let someone else figure it out ;)

Anyways, David, simply amazing how the physics kick in...can't wait to see what jabs and kicks look like. though I have a suggestion to have it sothat in jabs, his fist rotates from its defensive vertical position to a fully horizontal angle in a visible notion and that in the kicks, jis leg bends at the knee and stays until he kick button is let go if you have one seperate from the punching...just my thoughts...

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Post by Daemon » Wed Aug 10, 2005 2:51 pm

It looks as though you are having slight problem with framerate no worries though I assume you haven't done anything to help improve performance yet

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Crill3
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Post by Crill3 » Wed Aug 10, 2005 3:10 pm

Daemon wrote:It looks as though you are having slight problem with framerate no worries though I assume you haven't done anything to help improve performance yet
I sense high framerates, Master Daemon.
I don't see any lag.

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Post by ridestowe » Wed Aug 10, 2005 3:14 pm

zip wrote:He does a smooth 360° while walking too.
not quite. try 1/2 that much ;)

great work david, thats really sweet, the ears flopping are a fantastic touch. i cant even imagine how hard this is to make

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Post by zip » Wed Aug 10, 2005 3:23 pm

Er.. yeah, 180°
My bad :oops:

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Post by Flickta » Thu Aug 11, 2005 12:01 am

nice. definitely. but there is a lot of space for improvement. currently, only walking on his toes and turning looks... well... animated.

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Crill3
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Post by Crill3 » Thu Aug 11, 2005 1:48 am

zip wrote:Er.. yeah, 180°
My bad :oops:
Yeah, I wondered what you meant...

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Post by David » Thu Aug 11, 2005 1:56 am

Daemon wrote:It looks as though you are having slight problem with framerate no worries though I assume you haven't done anything to help improve performance yet
I think you are having framerate issues playing this gif, because I am getting around 100-200 fps

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Post by Nayr » Thu Aug 11, 2005 9:43 am

hee-hee :)

keep it coming, David :D

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Post by levbot » Sun Aug 14, 2005 8:09 pm

the first animation (the less good one) is an X an my screen.. is this just a better version of it?

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