Possible Lugaru multiplayer types
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- Gramps, Jr.
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To get back on topic.
After seeing the Multiplayer update in the blog I got a sudden idea for a Multiplayer type: Blackshades Mode.
Two teams. On one team there would be a whole bunch of assassains that could blend into the populace of a huge city, on the other, two people. One would be the target and the other would be the guard. The target couldn't attack or in any way defend itself and it's speed would be slowed to a walk, while the guard is immune to all attacks, and can focus on someone acting suspicious and see if they are a NPC or an assassain, maybe being tipped off by seeing a concealed weapon? The assassains try to kill the target either by charging up to him or good old stealth.
So basicly the target and guard would start out at the far end of the city and the game would end either by the target getting killed or making it out the city gates.
After seeing the Multiplayer update in the blog I got a sudden idea for a Multiplayer type: Blackshades Mode.
Two teams. On one team there would be a whole bunch of assassains that could blend into the populace of a huge city, on the other, two people. One would be the target and the other would be the guard. The target couldn't attack or in any way defend itself and it's speed would be slowed to a walk, while the guard is immune to all attacks, and can focus on someone acting suspicious and see if they are a NPC or an assassain, maybe being tipped off by seeing a concealed weapon? The assassains try to kill the target either by charging up to him or good old stealth.
So basicly the target and guard would start out at the far end of the city and the game would end either by the target getting killed or making it out the city gates.
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- forom-muppat-yoda
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Oh yea... what would Multiplayer be like if i did constant wall jump spam?
I have a tendency of Jumping, and Spinning off a wall. I think there should also be more variants of this attack, like stomping on some ones head, and Spinning around off a wall jump with your katana, having a Dismemberment party.
I have a tendency of Jumping, and Spinning off a wall. I think there should also be more variants of this attack, like stomping on some ones head, and Spinning around off a wall jump with your katana, having a Dismemberment party.
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- What custom title?
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That would be excellent, even more so if the game implemented crowd dynamics like in Assassin's Creed. However, I think instead of totally nerfing the VIP, what about something simple, like a stun attack or a light punch, or an "adrenaline boost" or "temporary invisibility" sort of powerup that helps them escape danger, just so the person playing them doesn't get completely bored out of their skull from dying every single time.Kalexon wrote:To get back on topic.
After seeing the Multiplayer update in the blog I got a sudden idea for a Multiplayer type: Blackshades Mode.
Two teams. On one team there would be a whole bunch of assassains that could blend into the populace of a huge city, on the other, two people. One would be the target and the other would be the guard. The target couldn't attack or in any way defend itself and it's speed would be slowed to a walk, while the guard is immune to all attacks, and can focus on someone acting suspicious and see if they are a NPC or an assassain, maybe being tipped off by seeing a concealed weapon? The assassains try to kill the target either by charging up to him or good old stealth.
So basicly the target and guard would start out at the far end of the city and the game would end either by the target getting killed or making it out the city gates.
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Ooh! I just got an idea. The target could be unable to directly attack but be able to do advanced acrobatics or have the others not be able to do them and also have him be a little faster. He could maybe be the only one who can do wall jumps and flips and could sprint. So if the assassins came after the VIP they'd have to use teamwork to trap the VIP and keep him from just wall jumping away.
EDIT: Also it wouldn't be a distance thing. You could require the VIP(henceforth to be referred to as the VIR, because I just realized how ridiculous it is to call a rabbit a Very Important Person) to survive for a period of time and, if the VIR camped away from the open area, he could be spawned in the main area after a minute or so.
EDIT: Also it wouldn't be a distance thing. You could require the VIP(henceforth to be referred to as the VIR, because I just realized how ridiculous it is to call a rabbit a Very Important Person) to survive for a period of time and, if the VIR camped away from the open area, he could be spawned in the main area after a minute or so.
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- Gramps, Jr.
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Superbunny
There is 2 types of rabbits, Superbunnys and wimps, one of the rabbits is randomly chosen to be the superbunny and the others are stuck as wimps (Superbunnys are faster, stronger, and have a little warning so they know just when to reverse. The wimps are normal.) Only the superbunny can score points for killing so the wimps have to work together to stop him. The wimp to deliver the last blow becomes the new superbunnny and the old superbunny is respawned as a wimp.
Now imagine that, with silb as the superbunny.
There is 2 types of rabbits, Superbunnys and wimps, one of the rabbits is randomly chosen to be the superbunny and the others are stuck as wimps (Superbunnys are faster, stronger, and have a little warning so they know just when to reverse. The wimps are normal.) Only the superbunny can score points for killing so the wimps have to work together to stop him. The wimp to deliver the last blow becomes the new superbunnny and the old superbunny is respawned as a wimp.
Now imagine that, with silb as the superbunny.