Anything related to Wolfire Games and/or its products
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Viking Zippy
- Wooter
- Posts: 1215
- Joined: Sun Jan 25, 2004 5:56 pm
- Location: Milky Way
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by Viking Zippy » Tue Mar 20, 2007 10:40 am
Zantalos wrote:The main thing would be to capture the flag or something without them noticing you.
Oh yeah. There's nothing quite like CTF in Halo (1) where you grab the active camo, sneak around the sides, snatch the flag, and drive off in a hog
...
Though there probably won't be hogs in Lugaru 2
Whatever the case, I'm totally in favor of some kind of cloaking system; it really adds a different dimension to gameplay; you'd have to look around much more carefully, lest someone sneak up behind you and give you a tracheotomy
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Dudeman
- Posts: 516
- Joined: Mon Mar 12, 2007 6:42 pm
- Location: Mountain View, CA
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by Dudeman » Sun Mar 25, 2007 12:00 pm
invisibility cloak?
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Renegade_Turner
- Gramps
- Posts: 6942
- Joined: Tue Sep 27, 2005 11:59 am
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by Renegade_Turner » Wed Apr 04, 2007 8:16 pm
I love the Hide-And-Seek idea thingy. That sounds like loads of fun.
I also love the Race ideas. They sound cool for Lugaru. Like the wall-spring thingy would have to be used in some areas to get to higher ground where there's two walls really close together. Sounds great!
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cachiporrin
- Froot Loop!!!
- Posts: 522
- Joined: Mon Jan 29, 2007 11:32 am
- Location: Laatzen, Hannover, Germany
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by cachiporrin » Fri Apr 06, 2007 10:25 pm
Archers fights, like a teammatch but with bows and arrows, and my friend has a stupid idea, soccer figths, but with a head, instead the ball
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Ultimatum479
- Meh. Inadequate.
- Posts: 857
- Joined: Sun Oct 02, 2005 11:05 pm
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by Ultimatum479 » Mon Apr 16, 2007 3:21 pm
invertin wrote:Apocalypse
<blah>
Co-op Apocalypse
<etc>
Awesomeness incarnate.
Team modes of that would be even cooler. Kick your teammates out of the way, kick your enemies _into_ the falling doom-things.
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wormguy
- Posts: 685
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by wormguy » Mon Apr 16, 2007 7:23 pm
Seriously, Apocalypse sounds like a sweet game. It wouldn't be that hard to code either; just spawn weapons and objects flying at high speeds and let the physics do the rest.
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Ultimatum479
- Meh. Inadequate.
- Posts: 857
- Joined: Sun Oct 02, 2005 11:05 pm
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by Ultimatum479 » Mon Apr 16, 2007 9:47 pm
So you mean, it wouldn't be hard to code
given the hard-to-code physics engine of coolness that is already in place.
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Crill3
- Indecisive titler
- Posts: 1935
- Joined: Thu Mar 10, 2005 8:54 am
- Location: Stockholm, Sweden
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by Crill3 » Sun Apr 22, 2007 11:03 am
Welcome, forum noob.
Why have there been so many lately?
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Kalexon
- Kalexon
- Posts: 339
- Joined: Sun Jul 17, 2005 8:46 pm
- Location: Serenity
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by Kalexon » Sun Apr 22, 2007 4:09 pm
Now, now, Crill. Don't make them cry.
Before posting anything else though I suggest you guys look at the forum rules and improve your spelling.
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Ultimatum479
- Meh. Inadequate.
- Posts: 857
- Joined: Sun Oct 02, 2005 11:05 pm
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by Ultimatum479 » Sun Apr 22, 2007 5:22 pm
Ulti's words of wisdom...
Ulti say, "One smiley make you look happy."
Ulti say, "Ten smileys make you look high."
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David
- Project Leader
- Posts: 1995
- Joined: Wed Nov 19, 2003 10:45 pm
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by David » Sun Apr 22, 2007 6:06 pm
You have used up two of your three n00b lives, any further posts at this level of sophistication will be grounds for a ban.
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pyros soul
- Posts: 402
- Joined: Thu Dec 01, 2005 7:59 pm
- Location: Randomness Forum
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by pyros soul » Sun Apr 22, 2007 9:19 pm
David wrote:
You have used up two of your three n00b lives, any further posts at this level of sophistication will be grounds for a ban.
lol, n00b lives, I've used like 5, 6, maybe 700
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Kalexon
- Kalexon
- Posts: 339
- Joined: Sun Jul 17, 2005 8:46 pm
- Location: Serenity
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by Kalexon » Sun Apr 22, 2007 9:22 pm
I get the feeling that post made 701 now.