Phoenix Engine 8-23-05 Weapon Reflections

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David
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Post by David » Thu Aug 25, 2005 2:41 pm

Because it is in-game, and I dont want to demolish the framerate with a 10,000 polygon sword...

Jeff
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Re: Phoenix Engine 8-23-05 Weapon Reflections

Post by Jeff » Thu Aug 25, 2005 4:49 pm

Lugaruman100 wrote:
David wrote:The Phoenix engine now supports a form of gloss map, which allows us to modulate the reflectivity of surfaces using the alpha channel of the texture. This means that we can easily render models that reflect light differently from different areas.
The swords look allright when it comes to reflection, but why did you desided to create a low polygon sword? Or is this weapon going to be redesigned near lugaru 2's release?
Man, you just can't win. Every few day there are posts complaining about how they are going to have to buy a new computer to play L2. Now you are complaining that the weapon model is not high enough detail...

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Lugaruman100
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Post by Lugaruman100 » Thu Aug 25, 2005 5:52 pm

David wrote:Because it is in-game, and I dont want to demolish the framerate with a 10,000 polygon sword...
You got a good point there. After thinking about it, it's a good idea with going with a low poly sword since there are limits to what you can do with computers now at days.
Jeff wrote:Now you are complaining that the weapon model is not high enough detail...
I was suggesting not complaining.

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Post by Sectaurs » Thu Aug 25, 2005 6:08 pm

I'm a bit confused. It sounds as if you're implying parts of the game are not going to be 'low-poly' Only pre-rendered cinematics use hi-poly models. Perhaps you think the sword is too simple?

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Post by Albab » Thu Aug 25, 2005 7:19 pm

At the risk of reapeating myself and others, great. I'd be swelling with pride, and bragging at this point, so I do appreciate your... well, not quite modesty, but something close to it.

zip
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Post by zip » Thu Aug 25, 2005 7:25 pm

Do you really think you are going to notice the poly count(which is actually pretty high) of that sword during combat in the game?
  • It's going to be moving fast.
    Will probably have motion blur.
    You are going to be watching what the sword is doing, not counting vertices.
Lugaru 1 had a even lower poly sword, but it was textured nicely and moving fast, and the mind has other things to worry about than the swords edge showing a segment now and then.

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Post by Flickta » Thu Aug 25, 2005 11:33 pm

zip wrote: Lugaru 1 had a even lower poly sword, but it was textured nicely and moving fast, and the mind has other things to worry about than the swords edge showing a segment now and then.
The sword is looking great, but, perhaps, some polygon rearranging - making the handle even more low-poly and the adding some polygons to the blade could make it look even better... Because the player will be seeing the blade very often, and the handle... not

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Post by Nayr » Fri Aug 26, 2005 7:59 am

uhh... that's not low-poly. The edges are beleved, there must be 1000 polys or over that! :shock:

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Post by Nuky » Fri Aug 26, 2005 9:50 am

Was I the only one thinking that that sword looked like a knife, not thinking of the size? :?

Good job!

(oh, and I guess the poly count is just fine. (compared to various disney games XD).. no, really. It IS fine!)

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Post by toshiro » Fri Aug 26, 2005 9:57 am

Nuky wrote:Was I the only one thinking that that sword looked like a knife, not thinking of the size?
If a knife, then a large one. The way the weapon is shaped (distribution of weight, form of the handle), it suggests that it rather be used to cut with momentum (vulgo: hack), not to fence or slice/slash. But that's just what I think.

Oh, right, I join the chorus: Great! I will definitely be buying L2 (along with a new box'o'apples).

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Post by Nayr » Fri Aug 26, 2005 12:48 pm

I thought it was a machete :P I could never get my weapons right! :lol:

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Post by Albab » Fri Aug 26, 2005 1:01 pm

It looks like one of those east indian things... but it's not rounded.

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Post by zip » Fri Aug 26, 2005 2:33 pm


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Post by hdlsa » Fri Aug 26, 2005 2:33 pm

Looks good. PS. Im posting from my PSP

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Post by Sectaurs » Fri Aug 26, 2005 2:58 pm

Image

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