Phoenix Engine 8-23-05 Weapon Reflections

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David
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Phoenix Engine 8-23-05 Weapon Reflections

Post by David » Wed Aug 24, 2005 3:33 am

The Phoenix engine now supports a form of gloss map, which allows us to modulate the reflectivity of surfaces using the alpha channel of the texture. This means that we can easily render models that reflect light differently from different areas.

Image

Image


Don't forget to clean off your sword after you use it...

Image

Flickta
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Re: Phoenix Engine 8-23-05 Weapon Reflections

Post by Flickta » Wed Aug 24, 2005 4:43 am

David wrote:The Phoenix engine now supports a form of gloss map, which allows us to modulate the reflectivity of surfaces using the alpha channel of the texture. This means that we can easily render models that reflect light differently from different areas.
thumbs up! :D

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Usagi
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Post by Usagi » Wed Aug 24, 2005 7:41 am

:!:
Last edited by Usagi on Thu Oct 20, 2005 10:30 pm, edited 1 time in total.

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Crill3
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Post by Crill3 » Wed Aug 24, 2005 8:11 am

For the 768th time: Great :D

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Post by loki J Lo » Wed Aug 24, 2005 9:23 am

Cool! :D Is that sword going to be in the game?

zip
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Post by zip » Wed Aug 24, 2005 10:41 am

loki J Lo wrote:Cool! :D Is that sword going to be in the game?
Why model and texture a sword you aren't going to use?

It looks sort of khukri inspired, what actually is it?
Also, there seems to be some sort of engraved insignia just above the hilt, what is that?

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Sectaurs
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Post by Sectaurs » Wed Aug 24, 2005 11:03 am

Hey, that turned out great.

as for the engraving... you'll have to wait and see.

zip
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Post by zip » Wed Aug 24, 2005 12:36 pm

Image
Traced over images based on the two screenshots.
Or it might simply be a stylized A.

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Post by Kalexon » Wed Aug 24, 2005 12:55 pm

It is the symbol of the uber pwning ninja bunny rabbits :wink: On a more serios note it looks great, the reflection affects are cool, as for the last screenshot, what the heck is that on the sword, Rust or blood, or both?

zip
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Post by zip » Wed Aug 24, 2005 1:40 pm

Rust, presumably caused by not washing the blood off your sword =p

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Post by BadAssBass » Wed Aug 24, 2005 2:12 pm

Holy rusted swords Batman! I keep expecting there to be something that isn't absolutely ace coming up from the Pheonix engine, but so far... wow. I dont know if I've been this impressed before.

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Sectaurs
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Post by Sectaurs » Wed Aug 24, 2005 2:23 pm

zip, you're on the right track. just remember thats a pretty extreme angle to be trying to make sense of.

the maker's mark will be appearing on some more of the blades, so you'll have more oppurtunities to figure it out.

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Post by leDoOd » Wed Aug 24, 2005 4:13 pm

Very nice! :D

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Post by Blorx » Wed Aug 24, 2005 5:00 pm

Amazing!

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Re: Phoenix Engine 8-23-05 Weapon Reflections

Post by Lugaruman100 » Thu Aug 25, 2005 2:34 pm

David wrote:The Phoenix engine now supports a form of gloss map, which allows us to modulate the reflectivity of surfaces using the alpha channel of the texture. This means that we can easily render models that reflect light differently from different areas.
The swords look allright when it comes to reflection, but why did you desided to create a low polygon sword? Or is this weapon going to be redesigned near lugaru 2's release?

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