Hello,
I have a little question about animation showed in weekly video. This animation are hand made by artist or procedural animation generated before or on runtime generated by code ?
Thank
How animation are made ?
Re: How animation are made ?
They are hand-made, but use procedural and physics-based modifiers such as inverse kinematics and floppy ears.
Re: How animation are made ?
Following up on this (old) question, where would one go to learn more about this approach to animation? Have any recommended articles or resources?David wrote:They are hand-made, but use procedural and physics-based modifiers such as inverse kinematics and floppy ears.
I've been searching around after first being very impressed with the approach Overgrowth takes on animation, but I can't seem to find much about it (save a few articles here and there about dynamic foot-placement).
Re: How animation are made ?
Yeah, it can be hard to find stuff about procedural animation and such. The best place to learn about IK is probably in your head. Experiment, trial and error sort of procedure, ya know? I can't think of anywhere better than an experienced programmer for info on how to do IK and other constraints. Although, David did write a paper on this subject a while back.
http://legacy.wolfire.com/rotationconst ... paper.html
While it does get above my easy understanding once he hits rotational restraints on the joints, I understand his idea. It's an interesting read and is very insightful into a great way to implement ragdoll physics. I know there's a game out there that utilizes Davids ragdoll methods in this paper. Lemme dig for a second...
It's pretty cool to see someone using David's idea though. It works amazingly, no surprise.
http://legacy.wolfire.com/rotationconst ... paper.html
While it does get above my easy understanding once he hits rotational restraints on the joints, I understand his idea. It's an interesting read and is very insightful into a great way to implement ragdoll physics. I know there's a game out there that utilizes Davids ragdoll methods in this paper. Lemme dig for a second...
It's pretty cool to see someone using David's idea though. It works amazingly, no surprise.
Re: How animation are made ?
http://cube.wikispaces.com/Creating+Ragdolls
They credit their ragdolls to David's design.
They credit their ragdolls to David's design.
Re: How animation are made ?
Ah nice, thanks! I'll definitely look into it.Korban3 wrote:http://cube.wikispaces.com/Creating+Ragdolls
They credit their ragdolls to David's design.
Re: How animation are made ?
Yeah, no problem. I'd actually like to give a shot at trying David's system, although in 2D since 3D is still too complicated for me