Lugaru 2 11-16-05 Concept Art
Yup, never a good idea to leave clothes for the taking
Well, for all intents and purposes, I'm taking into acount that their will be buildings like we saw. Their was a post about how Turner was able to make campfires, which would eventually lead to maybe an actual home. That the case, then users will be able to store all the things they recieved in there. Especially since there have been all these new weapon ideas, I think 8 or more. This brings a new question to mind, will NPC's be free moving characters instead of just stationary talking points? Maybe a "patrol path," or just let the NPC's run wild (dunno if that can be done) and have both friendly and non-friendly characters at different locations settings. Man, I hope this will be a free roaming game, maybe similar to Ubisoft's PC game, FarCry.
Yay! Glad to hear. Magic backpacks ruins all the realism in many games.Jeff wrote:Lugaru 2 is going to be realistic, like Lugaru 1. There will be no magic backpacks or anything like that.
I can't... I just can't imagine how awesome this game would be...Jeff wrote:NPCs will be much more dynamic. Free roaming is the key word. Lugaru 2 is going to be totally open. It will be an RPG.
I have seen no games like it... Anthropomorphic bunny running around, but the game is still realistic as f**!
And it keeps getting better! And you haven't really started on gameplay yet (that I know of)!
From my point of view, this game could even beat zelda at some points! (And NO game - I mean NO game - have ever done that)
But who knows... I haven't played it yet.
/me tries to stop himself for being overoptimistic, which may have bad effects even if the final result really IS as good as estimated.
*After swimming around alot, Turner decides that he should get up from the water again. After all he's a bunny, which are not the best swimmers in the world. Uppon ascendind thy beach, he notices something is different. His prized possessions... his clothes! It's all gone! AMAGAWD! * Game Over.Sectaurs wrote:and lets just say, don't leave your prized possessions in a bag on the beach while you go swimming...
You know... Here's a small story...
You (turner) are being followed by two big bad scary wolfieboys with the intention to kill you or be killed in the try. Nothing will stop them. They hate you more than anything. So, you manage to split them up by drowning your smelly armpits in a river. One goes up (after you), the other one searches further down. Somehow, you manage to surprice-attack the wolf, giving you a small advantage. The wolf cries for his brother. After some fighting, cutting, stabbing and rockthrowing, you break his neck and somehow survives. You are wounded yourself, and blood are oozing out of a deep cut on your leg. So, you're slowed down by your leg, and have to move quickly, cause his brother wolfieboy are coming pretty soon. You (->) crawl (<-note!) out of the river. The wind blows you in the face, which sure is a bad thing, cause the hairy one behind you have catched the smell of blood. So, you get of your blood-poured pants, throw them over to the other side of the river to confuse your enemy, stabs the bloodstenched, prescious knife (which you don't wanna loose) in the ground and packs it in with leaves, and manages to escape for long enough to treat your leg and bind it with leaves?).
Would this be likely to happen? Possible? :O
You (turner) are being followed by two big bad scary wolfieboys with the intention to kill you or be killed in the try. Nothing will stop them. They hate you more than anything. So, you manage to split them up by drowning your smelly armpits in a river. One goes up (after you), the other one searches further down. Somehow, you manage to surprice-attack the wolf, giving you a small advantage. The wolf cries for his brother. After some fighting, cutting, stabbing and rockthrowing, you break his neck and somehow survives. You are wounded yourself, and blood are oozing out of a deep cut on your leg. So, you're slowed down by your leg, and have to move quickly, cause his brother wolfieboy are coming pretty soon. You (->) crawl (<-note!) out of the river. The wind blows you in the face, which sure is a bad thing, cause the hairy one behind you have catched the smell of blood. So, you get of your blood-poured pants, throw them over to the other side of the river to confuse your enemy, stabs the bloodstenched, prescious knife (which you don't wanna loose) in the ground and packs it in with leaves, and manages to escape for long enough to treat your leg and bind it with leaves?).
Would this be likely to happen? Possible? :O
Not to mention that it helps the wolves smell you. I like the idea Sectaurs implies there of having weapons loose their something (durability in other video games, maybe damage here) if you don't take care of it. Maybe for every x number of seconds without cleaning the weapon after use it loses x number of damage per hit. That'd be sweet, ultimately it could decrease all the way to 0 damage and be entirely useless.Sectaurs wrote:And always clean off your knives! Blood could ruin a perfectly nice stabby-toy.
Now that you mention it David posted this rusty sword a while ago:
http://wolfire.com/rustysword.jpg
Now would it be pushing realism too far to be able to oil your sword with Japanese choji (or something of the sort) that helps prevent rusting? Or perhaps blades don't all rust at the same speed depending on the quality of the steel?
I wouldn't put this level of detail past Lugaru
http://wolfire.com/rustysword.jpg
Now would it be pushing realism too far to be able to oil your sword with Japanese choji (or something of the sort) that helps prevent rusting? Or perhaps blades don't all rust at the same speed depending on the quality of the steel?
I wouldn't put this level of detail past Lugaru